My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Inferno Dragon
Zap
Battle Ram X-Bow Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Wizard X-Bow
The Log
Mini P.E.K.K.A Battle Ram Hog Rider X-Bow
Earthquake
Hog Rider X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Wizard Inferno Dragon
Fireball
Battle Ram Hog Rider Wizard X-Bow Inferno Dragon
Poison
Wizard X-Bow
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard X-Bow Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Inferno Dragon Wizard Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Lightning X-Bow
Valkyrie
Hog Rider Mini P.E.K.K.A Battle Ram Wizard X-Bow
Battle Ram
Valkyrie Lightning
Hog Rider
Valkyrie Lightning Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Lightning
Hog Rider Mini P.E.K.K.A Battle Ram
X-Bow
Mini P.E.K.K.A Valkyrie
Inferno Dragon

Defense Synergies 0 4

Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard X-Bow
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie
Lightning
X-Bow
Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard X-Bow
Mini P.E.K.K.A Inferno Dragon Valkyrie X-Bow
Mini P.E.K.K.A Valkyrie Lightning Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie
Lightning Mini P.E.K.K.A Valkyrie X-Bow
Valkyrie X-Bow
Lightning Inferno Dragon Wizard X-Bow
Lightning Valkyrie X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Mini P.E.K.K.A Valkyrie
Valkyrie Wizard X-Bow
Inferno Dragon Wizard
Mini P.E.K.K.A Valkyrie Wizard Lightning X-Bow
Valkyrie Wizard Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Inferno Dragon X-Bow
Mini P.E.K.K.A Lightning X-Bow Inferno Dragon
Wizard Mini P.E.K.K.A Valkyrie X-Bow
Valkyrie Wizard X-Bow
Valkyrie Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Valkyrie Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie X-Bow
Mini P.E.K.K.A Valkyrie Wizard Lightning X-Bow Inferno Dragon
Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Lightning X-Bow
Mini P.E.K.K.A Valkyrie Inferno Dragon
Wizard
Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon
Lightning Mini P.E.K.K.A Valkyrie X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie
Lightning Valkyrie
Mini P.E.K.K.A Lightning Valkyrie Wizard
Wizard Valkyrie
Mini P.E.K.K.A Valkyrie Lightning X-Bow Inferno Dragon
Valkyrie Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie X-Bow
X-Bow
Lightning X-Bow
Lightning Valkyrie
Wizard Valkyrie
Wizard
Wizard
X-Bow Wizard Lightning
Wizard Lightning X-Bow
Lightning Mini P.E.K.K.A X-Bow
Lightning Valkyrie Wizard X-Bow
Lightning Wizard
Lightning
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow Wizard
Lightning Wizard X-Bow
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard X-Bow
Lightning Valkyrie Wizard X-Bow
Lightning X-Bow
Lightning Wizard
Lightning X-Bow
Lightning X-Bow
Valkyrie Wizard
Inferno Dragon
X-Bow Wizard Lightning
Lightning Wizard X-Bow
Lightning X-Bow
Lightning Wizard X-Bow
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard X-Bow
Lightning
Wizard Lightning
Lightning X-Bow
Lightning Wizard
Lightning Mini P.E.K.K.A Valkyrie Wizard
Wizard Lightning
Lightning
Lightning
Lightning
Lightning X-Bow

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