My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Battle Ram Executioner Electro Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Battle Ram Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram
Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Fire Spirit Executioner The Log
Fireball
Zap Battle Ram The Log Electro Wizard
Battle Ram
Zap The Log Fire Spirit Fireball P.E.K.K.A Electro Wizard
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Electro Wizard Battle Ram Executioner The Log
The Log
Battle Ram Zap Fireball Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram

Defense Synergies 4 11

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Executioner P.E.K.K.A The Log
Fireball
Zap The Log Electro Wizard
Battle Ram
Executioner
Zap The Log
P.E.K.K.A
The Log Fire Spirit Zap Electro Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Zap Executioner Electro Wizard
Electro Wizard
Zap Fire Spirit Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log Electro Wizard
P.E.K.K.A Zap Executioner The Log Electro Wizard
P.E.K.K.A Fire Spirit Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Executioner Electro Wizard
Electro Wizard Fire Spirit Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard
Executioner Electro Wizard Zap Fireball The Log
Executioner Zap Fireball Electro Wizard
P.E.K.K.A Fire Spirit Zap Fireball The Log Electro Wizard
Fire Spirit Fireball Executioner Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Fireball Executioner P.E.K.K.A Electro Wizard
Fire Spirit Fireball Zap Executioner The Log Electro Wizard
Zap Executioner The Log Fire Spirit Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Executioner The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Executioner
Fire Spirit Fireball Executioner Zap Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball Executioner
Fireball Executioner
Electro Wizard Zap Fireball Executioner P.E.K.K.A The Log
Executioner Zap Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Fire Spirit Zap The Log
Fireball Executioner Fire Spirit Zap
Fire Spirit Executioner The Log
Fireball The Log Fire Spirit Zap Executioner
Fireball The Log Zap
Fire Spirit Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Fire Spirit Zap Executioner
Fire Spirit Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fire Spirit Zap Fireball Executioner The Log Electro Wizard
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Executioner
Fireball The Log Zap Executioner Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Zap Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner The Log Electro Wizard

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