My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Barbarians Goblin Hut Baby Dragon Witch Miner
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Witch
The Log
Barbarians Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Valkyrie Goblin Hut Baby Dragon Witch Miner
Fireball
Barbarians Goblin Hut Baby Dragon Witch
Poison
Barbarians Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Baby Dragon Witch
Rocket
Barbarians Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Valkyrie Baby Dragon Barbarians Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Miner Valkyrie Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Giant Goblin Hut Baby Dragon Witch
Giant
Rage Miner Valkyrie Goblin Hut Baby Dragon Witch
Goblin Hut
Valkyrie Giant Baby Dragon Miner
Rage
Giant Witch
Baby Dragon
Valkyrie Giant Goblin Hut Witch Miner
Witch
Rage Valkyrie Giant Baby Dragon Miner
Miner
Giant Goblin Hut Baby Dragon Witch

Defense Synergies 0 5

Barbarians
Valkyrie
Goblin Hut Baby Dragon Witch
Giant
Goblin Hut
Valkyrie Baby Dragon
Rage
Baby Dragon
Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Baby Dragon
Barbarians Valkyrie Goblin Hut Witch
Barbarians Goblin Hut Witch Valkyrie
Barbarians Goblin Hut Witch Valkyrie
Barbarians Valkyrie
Valkyrie Baby Dragon
Goblin Hut Baby Dragon Witch
Barbarians Valkyrie Baby Dragon
Barbarians Witch Goblin Hut
Barbarians Valkyrie Miner
Barbarians Valkyrie Witch Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut Valkyrie Witch
Valkyrie Barbarians Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut Witch
Barbarians Valkyrie Goblin Hut Baby Dragon Witch
Valkyrie Baby Dragon Witch Barbarians Goblin Hut
Barbarians Goblin Hut
Valkyrie Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Hut Witch
Valkyrie Baby Dragon Miner
Barbarians Valkyrie Goblin Hut Witch
Valkyrie Barbarians
Barbarians Valkyrie Goblin Hut Witch
Goblin Hut Baby Dragon Witch
Barbarians Valkyrie Goblin Hut Witch
Barbarians Valkyrie
Barbarians Valkyrie Goblin Hut Baby Dragon Witch
Witch Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch
Barbarians Valkyrie Baby Dragon Witch
Barbarians Goblin Hut Witch Valkyrie Baby Dragon
Valkyrie Barbarians Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Miner
Goblin Hut Baby Dragon Miner
Barbarians Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Miner
Miner Valkyrie
Baby Dragon
Goblin Hut Baby Dragon Miner
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch
Goblin Hut Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch Miner
Baby Dragon
Barbarians Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Miner Baby Dragon Witch
Baby Dragon Witch Miner
Miner Baby Dragon
Baby Dragon Witch
Goblin Hut Witch
Miner
Barbarians Goblin Hut Witch
Baby Dragon Witch
Miner Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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