My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Tombstone Hog Rider Baby Dragon
Zap
Goblin Gang Tombstone Bandit
Barbarian Barrel
Goblin Gang Tombstone Ice Wizard Bandit
The Log
Goblin Gang Tombstone Hog Rider Bandit
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Hog Rider Baby Dragon Ice Wizard Bandit
Fireball
Goblin Gang Tombstone Hog Rider Baby Dragon Ice Wizard Bandit
Poison
Goblin Gang Tombstone Ice Wizard
Lightning
Tombstone Baby Dragon Ice Wizard Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Tombstone Ice Wizard Bandit Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Tombstone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Bandit
Tombstone
Hog Rider
Goblin Gang Rage The Log Baby Dragon Bandit
Rage
Hog Rider
Baby Dragon
Goblin Gang Hog Rider Ice Wizard Bandit
The Log
Hog Rider Bandit
Ice Wizard
Baby Dragon Bandit
Bandit
Goblin Gang Hog Rider Baby Dragon The Log Ice Wizard

Defense Synergies 1 11

Goblin Gang
Tombstone The Log Ice Wizard Bandit
Tombstone
Goblin Gang Baby Dragon Ice Wizard
Hog Rider
Rage
Baby Dragon
Ice Wizard Tombstone The Log Bandit
The Log
Goblin Gang Baby Dragon Ice Wizard Bandit
Ice Wizard
Baby Dragon Goblin Gang Tombstone The Log Bandit
Bandit
Goblin Gang Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon The Log
Goblin Gang Tombstone The Log Ice Wizard Bandit
Goblin Gang Tombstone Ice Wizard Bandit
Goblin Gang Tombstone Ice Wizard Bandit
Tombstone The Log
Goblin Gang The Log Baby Dragon Ice Wizard Bandit
Goblin Gang Tombstone Baby Dragon Ice Wizard
Baby Dragon The Log Bandit
Goblin Gang Tombstone Ice Wizard
Goblin Gang Ice Wizard Bandit
Goblin Gang Ice Wizard Tombstone Baby Dragon The Log Bandit
Goblin Gang Baby Dragon Ice Wizard
Tombstone Goblin Gang The Log Ice Wizard Bandit
Goblin Gang Tombstone Baby Dragon The Log
Goblin Gang Tombstone Bandit
Goblin Gang The Log Bandit
Goblin Gang Tombstone
Tombstone Goblin Gang Baby Dragon The Log Ice Wizard Bandit
Baby Dragon The Log Tombstone Ice Wizard Bandit
Goblin Gang Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Bandit
Bandit Goblin Gang Baby Dragon The Log
Goblin Gang Tombstone Bandit The Log
Goblin Gang The Log Bandit
Goblin Gang Tombstone Bandit
Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Tombstone Ice Wizard Bandit
Tombstone Baby Dragon The Log Bandit
Goblin Gang Tombstone
Tombstone
The Log
Goblin Gang Tombstone Bandit
Baby Dragon
Goblin Gang Tombstone Baby Dragon The Log
Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Ice Wizard Bandit
Baby Dragon The Log Bandit
The Log
Baby Dragon The Log
Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Bandit
Goblin Gang
The Log Bandit
Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Ice Wizard
The Log Bandit
The Log
Goblin Gang Tombstone Bandit
Baby Dragon Ice Wizard
The Log
Goblin Gang Baby Dragon
The Log Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Bandit

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