My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Sparky
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Witch Sparky
Barbarian Barrel
Goblin Gang Valkyrie Witch Sparky
The Log
Goblin Gang Witch Sparky
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Valkyrie Witch Sparky
Fireball
Minions Goblin Gang Witch Sparky
Poison
Minions Goblin Gang Witch Sparky
Lightning
Valkyrie Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Gang Valkyrie Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky
Minions
Giant Rage Valkyrie Sparky
Goblin Gang
Valkyrie Giant Sparky
Valkyrie
Minions Goblin Gang Giant Witch Sparky
Giant
Arrows Minions Rage Sparky Goblin Gang Valkyrie Witch
Rage
Minions Giant Witch Sparky
Witch
Rage Valkyrie Giant
Sparky
Arrows Giant Rage Minions Goblin Gang Valkyrie

Defense Synergies 1 6

Arrows
Valkyrie Sparky
Minions
Valkyrie
Goblin Gang
Valkyrie Sparky
Valkyrie
Minions Arrows Goblin Gang Witch Sparky
Giant
Rage
Witch
Valkyrie
Sparky
Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Sparky
Sparky Minions Goblin Gang Valkyrie Witch
Goblin Gang Witch Sparky Minions Valkyrie
Witch Sparky Minions Goblin Gang Valkyrie
Arrows Valkyrie Sparky
Arrows Goblin Gang Minions Valkyrie
Minions Arrows Goblin Gang Witch
Arrows Valkyrie Sparky
Witch Sparky Minions Goblin Gang
Goblin Gang Valkyrie Sparky
Minions Goblin Gang Valkyrie Witch Arrows
Arrows Minions Goblin Gang Witch
Sparky Minions Goblin Gang Valkyrie Witch
Valkyrie Sparky Arrows Minions Goblin Gang Witch
Sparky Goblin Gang
Goblin Gang Sparky
Sparky Arrows Minions Goblin Gang Valkyrie Witch
Arrows Minions Goblin Gang Valkyrie Witch
Arrows Valkyrie Witch Minions
Sparky
Goblin Gang Valkyrie Arrows Minions Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Sparky
Arrows Goblin Gang Valkyrie
Goblin Gang Minions Valkyrie Witch Sparky
Goblin Gang Valkyrie Sparky
Goblin Gang Valkyrie Witch Sparky
Arrows Minions Goblin Gang Witch
Goblin Gang Sparky Minions Valkyrie Witch
Valkyrie Sparky
Minions Valkyrie Witch Sparky
Witch Goblin Gang Sparky
Minions Valkyrie Witch Sparky
Arrows Valkyrie
Goblin Gang Valkyrie Witch Sparky
Valkyrie Witch Sparky
Goblin Gang Witch Sparky Minions Valkyrie
Arrows Minions Valkyrie Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky
Arrows Minions Witch
Arrows Witch Sparky
Arrows
Arrows
Minions Goblin Gang Sparky
Arrows Valkyrie Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Sparky
Arrows Valkyrie Witch
Minions Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Witch Sparky
Witch
Arrows Witch Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Witch Sparky
Minions Witch
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Valkyrie Sparky
Arrows
Arrows Sparky
Sparky
Minions Goblin Gang Witch Sparky
Witch
Witch Sparky

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