My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Executioner
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Balloon Executioner
Fireball
Elite Barbarians Inferno Tower Wizard Balloon Executioner
Poison
Inferno Tower Wizard Balloon Executioner
Lightning
Elite Barbarians Inferno Tower Wizard Balloon Executioner
Rocket
Elite Barbarians Inferno Tower Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Giant Inferno Tower Wizard Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Fireball Giant Inferno Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Wizard
Fireball
Elite Barbarians Giant
Giant
Rage Fireball Wizard Balloon Executioner
Inferno Tower
Wizard
Elite Barbarians Giant Rage Balloon
Rage
Elite Barbarians Giant Balloon Wizard
Balloon
Rage Giant Wizard Executioner
Executioner
Giant Balloon

Defense Synergies 0 2

Elite Barbarians
Wizard
Fireball
Inferno Tower
Giant
Inferno Tower
Fireball
Wizard
Elite Barbarians
Rage
Balloon
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Executioner
Elite Barbarians Inferno Tower Executioner
Inferno Tower Elite Barbarians Executioner
Elite Barbarians Inferno Tower
Elite Barbarians Fireball
Fireball Executioner
Inferno Tower Fireball Wizard Executioner
Fireball Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower
Executioner Fireball Wizard
Inferno Tower Executioner Fireball Wizard
Inferno Tower Elite Barbarians Fireball Wizard
Fireball Wizard Executioner
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Inferno Tower Executioner
Fireball Elite Barbarians Wizard Executioner
Wizard Executioner Fireball
Elite Barbarians Inferno Tower
Wizard Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians Wizard Executioner
Elite Barbarians Inferno Tower
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Executioner
Fireball Wizard Executioner
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Fireball Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Wizard Executioner
Wizard Fireball Executioner
Elite Barbarians Inferno Tower Fireball Executioner
Executioner Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard Executioner
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner

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