My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Miner Inferno Dragon
Fireball
Witch Inferno Dragon
Poison
Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Freeze Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Miner Mini P.E.K.K.A Freeze Inferno Dragon Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Miner Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A
Zap Rage
Rocket
Miner
Rage
Witch Mini P.E.K.K.A
Freeze
Zap
Witch
Rage Zap Miner
Miner
Zap Rocket Witch Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 5

Zap
Mini P.E.K.K.A Witch Miner Inferno Dragon
Mini P.E.K.K.A
Zap Freeze Witch
Rocket
Rage
Freeze
Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A
Miner
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Mini P.E.K.K.A Inferno Dragon Zap Witch
Mini P.E.K.K.A Rocket Witch Freeze Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Rocket
Freeze Zap
Rocket Inferno Dragon Zap Freeze Witch
Rocket Zap
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Miner
Witch Zap Freeze
Inferno Dragon Zap Witch
Mini P.E.K.K.A Zap Rocket Freeze Witch
Rocket Zap Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Inferno Dragon
Rocket Zap Mini P.E.K.K.A Freeze Inferno Dragon
Mini P.E.K.K.A Witch
Zap Witch
Zap Freeze Witch Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Mini P.E.K.K.A Rocket Miner Inferno Dragon
Zap Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Zap
Mini P.E.K.K.A Witch Inferno Dragon
Rocket Zap Freeze Witch
Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Inferno Dragon
Zap Rocket Freeze Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Rocket Zap
Mini P.E.K.K.A Rocket Witch
Witch
Witch Zap Mini P.E.K.K.A Rocket Freeze Inferno Dragon
Zap Mini P.E.K.K.A Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap Miner
Rocket Miner
Rocket Freeze
Rocket Zap
Zap Rocket Freeze Witch
Witch
Zap Freeze
Miner Zap
Rocket Mini P.E.K.K.A
Rocket Miner Zap
Zap Rocket
Rocket Miner
Rocket Freeze
Zap
Rocket Zap Witch
Rocket
Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A
Rocket Zap Witch Miner
Rocket
Rocket
Rocket
Rocket Zap
Zap Freeze Witch
Witch Inferno Dragon
Miner Zap Witch
Zap Witch Miner
Rocket Miner Zap
Zap Witch
Zap Rocket Freeze Witch
Mini P.E.K.K.A
Zap Rocket Miner
Zap Rocket Freeze
Rocket
Zap Rocket Freeze Witch
Rocket Zap Witch
Freeze
Miner Mini P.E.K.K.A Rocket
Zap
Rocket Zap
Zap Rocket Freeze Witch
Zap Rocket Witch
Zap Rocket Freeze Witch Miner

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