My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Barbarians Three Musketeers
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Barbarians Three Musketeers
The Log
Archers Barbarians Three Musketeers
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers
Royal Delivery
Archers Barbarians Three Musketeers P.E.K.K.A
Fireball
Archers Barbarians Elixir Collector Three Musketeers
Poison
Archers Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Arrows Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Three Musketeers
Archers
Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers
Barbarians
Elixir Collector
Three Musketeers
Zap Rage
Rage
Three Musketeers
P.E.K.K.A
Zap Arrows Archers

Defense Synergies 0 8

Zap
Archers Arrows Barbarians Three Musketeers P.E.K.K.A
Archers
Zap P.E.K.K.A
Arrows
Zap Barbarians P.E.K.K.A
Barbarians
Zap Arrows
Elixir Collector
Three Musketeers
Zap
Rage
P.E.K.K.A
Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians P.E.K.K.A Zap Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Archers
Barbarians Three Musketeers P.E.K.K.A
Arrows Barbarians P.E.K.K.A
Arrows Zap Archers
Three Musketeers Zap Archers Arrows
Zap Arrows Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Archers Barbarians
Archers Barbarians Zap Arrows
Arrows Three Musketeers Zap Archers
Barbarians P.E.K.K.A Zap Three Musketeers
Three Musketeers Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Zap Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Arrows P.E.K.K.A
Arrows Zap Archers Barbarians Three Musketeers
Zap Arrows Archers Barbarians
Barbarians P.E.K.K.A Three Musketeers
Archers Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers P.E.K.K.A
Zap Archers Arrows
Barbarians P.E.K.K.A Zap
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Three Musketeers
Arrows Zap Archers Three Musketeers
P.E.K.K.A Archers Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Arrows Barbarians
Barbarians P.E.K.K.A Three Musketeers
Archers Barbarians Three Musketeers
Barbarians Zap Archers Three Musketeers P.E.K.K.A
Arrows Zap Archers Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Three Musketeers
Zap Arrows
Zap Archers Arrows
Three Musketeers
Arrows
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Zap Archers Arrows Three Musketeers
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Barbarians
Zap Archers Arrows Three Musketeers
Arrows
Three Musketeers
Arrows Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap
Zap
Zap

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