My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Goblin Hut Baby Dragon Witch Balloon
Zap
Goblins Goblin Hut Witch Balloon
Barbarian Barrel
Goblins Knight Goblin Hut Witch
The Log
Goblins Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblins Goblin Hut Witch
Royal Delivery
Goblins Knight Goblin Hut Baby Dragon Witch Balloon
Fireball
Goblin Hut Baby Dragon Witch Balloon
Poison
Goblin Hut Witch Balloon
Lightning
Knight Goblin Hut Baby Dragon Witch Balloon
Rocket
Goblin Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Knight Baby Dragon Goblin Hut Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Balloon Knight
Knight
Baby Dragon Balloon Arrows Goblin Hut Witch
Goblin Hut
Knight Baby Dragon Balloon
Rage
Witch Balloon
Baby Dragon
Knight Goblins Goblin Hut Witch Balloon
Witch
Rage Knight Baby Dragon
Balloon
Arrows Knight Rage Goblin Hut Baby Dragon

Defense Synergies 0 8

Goblins
Knight
Arrows
Knight Goblin Hut
Knight
Goblins Arrows Goblin Hut Baby Dragon Witch
Goblin Hut
Arrows Knight Baby Dragon
Rage
Baby Dragon
Knight Goblin Hut Witch
Witch
Knight Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Baby Dragon
Goblins Knight Goblin Hut Witch
Goblin Hut Witch Goblins Knight
Goblin Hut Witch Goblins Knight
Arrows
Arrows Goblins Baby Dragon
Arrows Goblin Hut Baby Dragon Witch
Arrows Baby Dragon
Witch Goblins Goblin Hut
Knight Goblins
Goblins Witch Arrows Knight Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon Witch
Goblin Hut Knight Witch
Goblins Arrows Goblin Hut Baby Dragon Witch
Knight Goblin Hut
Goblin Hut
Goblins Arrows Knight Goblin Hut Witch
Arrows Goblins Knight Goblin Hut Baby Dragon Witch
Arrows Baby Dragon Witch Knight Goblin Hut
Goblin Hut
Goblins Arrows Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Hut Witch
Arrows Knight Baby Dragon
Goblins Knight Goblin Hut Witch
Knight
Knight Goblin Hut Witch
Arrows Goblin Hut Baby Dragon Witch
Goblins Knight Goblin Hut Witch
Knight
Goblins Knight Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Knight Goblin Hut Witch
Arrows
Knight Witch
Baby Dragon Witch
Goblin Hut Witch Goblins Knight Baby Dragon
Arrows Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Goblins
Arrows Knight
Arrows Baby Dragon
Knight Goblin Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon Witch
Arrows Goblin Hut Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Goblin Hut Witch
Arrows
Arrows
Arrows
Goblin Hut Witch
Arrows Baby Dragon Witch
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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