My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Bomber Hog Rider Furnace Witch
Zap
Bomber Royal Giant Furnace Witch
Barbarian Barrel
Bomber Elite Barbarians Furnace Witch Electro Wizard
The Log
Bomber Royal Giant Elite Barbarians Hog Rider Furnace Witch
Earthquake
Bomber Hog Rider Furnace Witch
Arrows
Bomber Furnace Witch
Royal Delivery
Bomber Elite Barbarians Hog Rider Witch Electro Wizard
Fireball
Bomber Elite Barbarians Hog Rider Furnace Witch Electro Wizard
Poison
Bomber Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Hog Rider Furnace Electro Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Hog Rider Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elite Barbarians Hog Rider
Royal Giant
Bomber Fireball Furnace Elite Barbarians Hog Rider Witch Electro Wizard
Elite Barbarians
Bomber Royal Giant Fireball Hog Rider Furnace
Fireball
Royal Giant Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Fireball Bomber Royal Giant Elite Barbarians Furnace Witch Electro Wizard
Furnace
Royal Giant Elite Barbarians Hog Rider
Witch
Royal Giant Hog Rider
Electro Wizard
Royal Giant Fireball Hog Rider

Defense Synergies 0 4

Bomber
Electro Wizard
Royal Giant
Elite Barbarians
Fireball
Electro Wizard
Hog Rider
Furnace
Electro Wizard
Witch
Electro Wizard
Electro Wizard
Bomber Fireball Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Elite Barbarians Bomber Furnace Witch Electro Wizard
Furnace Witch Bomber Elite Barbarians Electro Wizard
Elite Barbarians Witch Bomber Furnace Electro Wizard
Bomber Elite Barbarians Fireball
Fireball Bomber Furnace Electro Wizard
Furnace Electro Wizard Fireball Witch
Fireball Electro Wizard
Witch Elite Barbarians Furnace
Elite Barbarians Bomber Electro Wizard
Witch Electro Wizard Bomber Fireball Furnace
Fireball Furnace Witch Electro Wizard
Furnace Bomber Elite Barbarians Fireball Witch Electro Wizard
Bomber Fireball Furnace Witch Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Fireball Furnace Electro Wizard
Bomber Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Bomber Elite Barbarians Furnace Witch Electro Wizard
Furnace Witch Bomber Fireball Electro Wizard
Elite Barbarians Electro Wizard
Bomber Elite Barbarians Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Bomber Elite Barbarians
Elite Barbarians Furnace Witch Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Witch
Fireball Furnace Witch Electro Wizard
Elite Barbarians Fireball Furnace Witch Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball Witch
Witch
Elite Barbarians Witch
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Witch
Bomber Fireball Furnace Witch
Elite Barbarians Witch Electro Wizard Bomber Fireball Furnace
Bomber Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Bomber Fireball Furnace
Fireball Furnace Witch
Bomber Furnace Witch
Fireball
Fireball
Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Furnace
Bomber Fireball Furnace Witch
Fireball Furnace
Fireball
Bomber
Bomber Fireball Electro Wizard
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Furnace Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Elite Barbarians Fireball Furnace Witch Electro Wizard
Electro Wizard Fireball Witch
Elite Barbarians Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard
Bomber Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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