My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Elite Barbarians Miner
Giant Snowball
Goblin Gang Minion Horde Musketeer Miner
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Royal Giant Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Musketeer Miner
Fireball
Goblin Gang Minion Horde Elite Barbarians Musketeer
Poison
Goblin Gang Minion Horde Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Miner Musketeer Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Miner

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Minion Horde Royal Giant Musketeer
Arrows
Zap Royal Giant Elite Barbarians Miner
Goblin Gang
Miner Royal Giant
Minion Horde
Miner Zap Royal Giant
Royal Giant
Arrows Miner Zap Goblin Gang Minion Horde Elite Barbarians Musketeer
Elite Barbarians
Zap Arrows Royal Giant
Musketeer
Zap Royal Giant Miner
Miner
Zap Goblin Gang Minion Horde Royal Giant Arrows Musketeer

Defense Synergies 1 8

Zap
Arrows Goblin Gang Minion Horde Elite Barbarians Musketeer Miner
Arrows
Zap
Goblin Gang
Musketeer Zap Miner
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap Miner
Miner
Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde Elite Barbarians Zap Goblin Gang Musketeer
Goblin Gang Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Goblin Gang Musketeer
Arrows Elite Barbarians
Arrows Goblin Gang Zap Musketeer
Minion Horde Musketeer Zap Arrows Goblin Gang
Zap Arrows Musketeer
Minion Horde Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Minion Horde Musketeer Miner
Goblin Gang Minion Horde Zap Arrows Musketeer
Arrows Minion Horde Musketeer Zap Goblin Gang
Minion Horde Zap Goblin Gang Elite Barbarians Musketeer
Zap Arrows Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians
Minion Horde Arrows Goblin Gang Elite Barbarians Musketeer
Arrows Zap Goblin Gang Minion Horde Elite Barbarians Musketeer
Zap Arrows Musketeer
Elite Barbarians Musketeer
Goblin Gang Arrows Minion Horde Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Musketeer Miner
Goblin Gang Zap Minion Horde Elite Barbarians Musketeer
Goblin Gang Zap Minion Horde Elite Barbarians Musketeer
Goblin Gang Minion Horde Elite Barbarians Musketeer
Arrows Zap Goblin Gang Minion Horde Musketeer
Goblin Gang Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Musketeer
Goblin Gang Elite Barbarians Zap Minion Horde Musketeer
Arrows Zap Minion Horde Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Zap Musketeer Miner
Arrows Minion Horde Miner
Arrows Musketeer
Zap Arrows Minion Horde
Arrows Zap Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Zap
Arrows Miner Zap
Goblin Gang Minion Horde Elite Barbarians Musketeer
Miner Zap Arrows Minion Horde Musketeer
Zap Arrows Musketeer
Elite Barbarians Musketeer Miner
Arrows Minion Horde Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Zap Arrows Musketeer
Zap Arrows Miner
Minion Horde Musketeer
Arrows
Musketeer
Zap Arrows Minion Horde Musketeer
Zap Arrows
Minion Horde
Arrows Miner Zap Musketeer
Zap Arrows Musketeer Miner
Miner Zap Arrows Musketeer
Elite Barbarians Zap Arrows Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Musketeer Miner
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Goblin Gang Musketeer
Zap Arrows Musketeer
Arrows
Miner Goblin Gang Minion Horde Musketeer
Arrows Zap Musketeer
Zap Arrows
Minion Horde Elite Barbarians Musketeer
Zap Goblin Gang Minion Horde Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Miner

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