My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion
Fireball
Goblin Gang Tesla Elite Barbarians Mega Minion
Poison
Goblin Gang Mega Minion
Lightning
Tesla Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Tesla Fireball Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Royal Giant The Log
Goblin Gang
Royal Giant
Tesla
Royal Giant
Fireball Zap Goblin Gang Elite Barbarians Mega Minion The Log
Elite Barbarians
Zap Royal Giant Fireball The Log
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians Mega Minion The Log
The Log
Zap Royal Giant Elite Barbarians Fireball

Defense Synergies 5 10

Zap
Mega Minion Fireball Goblin Gang Tesla Elite Barbarians The Log
Goblin Gang
Tesla Zap The Log
Tesla
Goblin Gang The Log Zap Mega Minion Fireball
Royal Giant
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Tesla Elite Barbarians The Log
Fireball
Zap The Log Tesla
The Log
Tesla Fireball Zap Goblin Gang Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Fireball The Log
Elite Barbarians Zap Goblin Gang Tesla Mega Minion The Log
Goblin Gang Tesla Elite Barbarians Mega Minion
Tesla Elite Barbarians Goblin Gang Mega Minion
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Zap Tesla Mega Minion
Tesla Mega Minion Zap Goblin Gang Fireball
Zap Tesla Fireball The Log
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla
Goblin Gang Zap Tesla Mega Minion Fireball The Log
Tesla Mega Minion Zap Goblin Gang Fireball
Tesla Zap Goblin Gang Elite Barbarians Fireball The Log
Fireball Zap Goblin Gang Tesla Mega Minion The Log
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians Fireball The Log
Tesla Goblin Gang Elite Barbarians Fireball
Tesla Fireball Zap Goblin Gang Elite Barbarians Mega Minion The Log
Zap The Log Tesla Mega Minion Fireball
Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Fireball
Fireball Zap Goblin Gang Tesla Elite Barbarians Mega Minion The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Zap Tesla Elite Barbarians Fireball The Log
Goblin Gang Tesla Elite Barbarians
Fireball Zap Goblin Gang Tesla
Goblin Gang Tesla Elite Barbarians Mega Minion Fireball
Tesla Elite Barbarians
Zap Elite Barbarians Mega Minion Fireball The Log
Goblin Gang Tesla Mega Minion
Tesla Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Elite Barbarians Zap Mega Minion Fireball The Log
Zap Tesla Elite Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Mega Minion Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion
The Log Fireball
Fireball Goblin Gang Mega Minion
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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