My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Fire Spirit Barbarians Miner
Zap
Fire Spirit Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Wizard
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Wizard Miner
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Miner Barbarians Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap
Zap
Miner Fire Spirit Royal Giant The Log
Barbarians
Royal Giant
Fire Spirit Miner Zap Wizard The Log
Inferno Tower
Wizard
Royal Giant Miner
The Log
Zap Royal Giant Miner
Miner
Fire Spirit Zap Royal Giant Wizard The Log

Defense Synergies 1 9

Fire Spirit
Zap Inferno Tower The Log
Zap
Fire Spirit Barbarians Inferno Tower The Log Miner
Barbarians
Zap
Royal Giant
Inferno Tower
The Log Fire Spirit Zap
Wizard
The Log
The Log
Inferno Tower Fire Spirit Zap Wizard Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Barbarians Inferno Tower Zap The Log
Barbarians Inferno Tower Fire Spirit
Barbarians Inferno Tower
Barbarians The Log
The Log Fire Spirit Zap
Inferno Tower Fire Spirit Zap Wizard
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Barbarians Inferno Tower Miner
Barbarians Zap Wizard The Log
Inferno Tower Zap Wizard
Barbarians Inferno Tower Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Zap Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap The Log
Barbarians Wizard Inferno Tower
Fire Spirit Zap Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Barbarians
Barbarians Inferno Tower
Wizard Fire Spirit Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Zap Wizard The Log Miner
Barbarians Zap Inferno Tower The Log
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Wizard Zap
Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians The Log
Barbarians Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Zap The Log
Zap Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Miner Zap Wizard
Fire Spirit
Miner Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Wizard The Log Miner
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard The Log Miner
Zap
Wizard The Log
Zap Fire Spirit Barbarians
Fire Spirit Zap Wizard
The Log
Miner Wizard
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log Miner

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