My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Sparky
Giant Snowball
Archers Barbarians
Zap
Archers Royal Giant Sparky
Barbarian Barrel
Archers Tesla Barbarians Sparky
The Log
Archers Barbarians Royal Giant Sparky
Earthquake
Archers Tesla Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Sparky
Fireball
Archers Tesla Barbarians Sparky
Poison
Archers Barbarians Sparky
Lightning
Tesla Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tesla Fireball Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant
Arrows
Royal Giant Fireball Sparky Archers
Tesla
Barbarians
Royal Giant
Arrows Fireball Archers The Log Sparky
Fireball
Arrows Royal Giant The Log Sparky
The Log
Royal Giant Fireball Sparky
Sparky
Arrows Royal Giant Fireball The Log

Defense Synergies 2 8

Archers
Tesla The Log
Arrows
Tesla Barbarians Fireball Sparky
Tesla
The Log Archers Arrows Fireball
Barbarians
Arrows
Royal Giant
Fireball
The Log Arrows Tesla
The Log
Tesla Fireball Archers Sparky
Sparky
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Sparky
Barbarians Sparky Tesla The Log
Tesla Barbarians Sparky Archers
Tesla Barbarians Sparky
Arrows Barbarians Fireball The Log Sparky
Arrows Fireball The Log Archers Tesla
Tesla Archers Arrows Fireball
Arrows Tesla Barbarians Fireball The Log Sparky
Tesla Barbarians Sparky
Archers Tesla Barbarians Sparky
Archers Barbarians Arrows Tesla Fireball The Log
Arrows Tesla Archers Fireball
Tesla Barbarians Sparky Fireball The Log
Fireball Sparky Arrows Tesla Barbarians The Log
Barbarians Sparky Tesla
Barbarians Tesla Fireball The Log Sparky
Tesla Barbarians Sparky Arrows Fireball
Arrows Tesla Fireball Archers Barbarians The Log
Arrows The Log Archers Tesla Barbarians Fireball
Barbarians Sparky Tesla
Archers Arrows Tesla Barbarians Fireball The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Fireball Sparky
Fireball Archers Arrows Tesla The Log
Barbarians The Log Sparky
Tesla Barbarians Fireball The Log Sparky
Barbarians Tesla Sparky
Arrows Fireball Archers Tesla
Sparky Archers Tesla Barbarians Fireball
Tesla Barbarians Sparky
Barbarians Fireball The Log Sparky
Tesla Barbarians Sparky
Tesla Barbarians Sparky
Arrows Barbarians Fireball The Log
Barbarians Tesla Fireball Sparky
Archers Tesla Barbarians Fireball Sparky
Tesla Barbarians Sparky Archers Fireball The Log
Arrows Archers Tesla Barbarians Fireball The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log Sparky
Arrows Fireball The Log
Arrows Fireball The Log Sparky
Arrows Barbarians Fireball The Log Sparky
Fireball Arrows The Log Sparky
Arrows Fireball
Archers Arrows The Log Sparky
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Sparky
Arrows Fireball The Log Sparky
Fireball Archers Arrows
Fireball The Log Sparky
Arrows Fireball
Arrows Fireball The Log Sparky
Arrows Fireball The Log Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Sparky
Sparky
Archers Arrows Fireball The Log Sparky
Arrows Fireball The Log
Fireball The Log Sparky
Arrows Fireball
The Log Sparky
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Sparky
Arrows Fireball The Log Sparky
Fireball Arrows The Log Sparky
Fireball Arrows The Log Sparky
Archers Arrows Fireball Sparky
Fireball
Fireball Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball The Log Sparky
Archers Barbarians Fireball
Fireball Archers Arrows
Arrows The Log Fireball
Fireball Sparky
Arrows The Log Fireball
Arrows Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Sparky

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