My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Miner
Giant Snowball
Minions Goblin Gang Furnace Miner
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard Ice Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Wizard Miner Ice Wizard
Fireball
Minions Goblin Gang Furnace Wizard Ice Wizard
Poison
Minions Goblin Gang Furnace Wizard Ice Wizard
Lightning
Furnace Wizard Ice Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Miner Ice Wizard Furnace Poison Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Miner Ice Wizard

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner
Goblin Gang
Miner Royal Giant
Royal Giant
Minions Furnace Poison Miner Ice Wizard Goblin Gang Wizard
Furnace
Royal Giant Miner
Wizard
Royal Giant Miner
Poison
Royal Giant Miner
Miner
Minions Goblin Gang Royal Giant Furnace Poison Wizard
Ice Wizard
Royal Giant

Defense Synergies 0 7

Minions
Ice Wizard
Goblin Gang
Furnace Miner Ice Wizard
Royal Giant
Furnace
Goblin Gang Ice Wizard
Wizard
Ice Wizard
Poison
Ice Wizard
Miner
Goblin Gang
Ice Wizard
Minions Goblin Gang Furnace Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Minions Ice Wizard
Minions Goblin Gang Furnace Ice Wizard
Poison
Goblin Gang Minions Furnace Ice Wizard
Minions Furnace Goblin Gang Wizard Poison Ice Wizard
Poison
Minions Goblin Gang Furnace Ice Wizard
Goblin Gang Miner Ice Wizard
Minions Goblin Gang Poison Ice Wizard Furnace Wizard
Minions Goblin Gang Furnace Wizard Poison Ice Wizard
Furnace Minions Goblin Gang Wizard Ice Wizard
Wizard Minions Goblin Gang Furnace Poison
Goblin Gang Furnace
Goblin Gang Furnace
Wizard Minions Goblin Gang Furnace Poison
Minions Goblin Gang Furnace Wizard Ice Wizard
Furnace Wizard Poison Minions Ice Wizard
Goblin Gang Wizard Minions Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace
Poison Goblin Gang Wizard Miner
Goblin Gang Minions Furnace
Goblin Gang
Goblin Gang
Furnace Wizard Poison Minions Goblin Gang Ice Wizard
Goblin Gang Minions Furnace Ice Wizard
Minions Poison
Goblin Gang
Minions
Poison
Goblin Gang Wizard
Wizard Furnace
Goblin Gang Minions Furnace Poison
Minions Poison Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Miner Ice Wizard
Poison Miner
Poison
Wizard Poison Furnace
Wizard Poison Minions Furnace Ice Wizard
Furnace Wizard Poison
Poison Wizard Ice Wizard
Poison Miner Wizard
Minions Goblin Gang Poison
Poison Miner Wizard
Poison Wizard
Poison Miner
Minions Poison
Furnace Poison
Furnace Wizard Poison
Furnace Wizard Poison
Poison
Minions
Wizard Poison
Wizard Poison Miner
Minions Poison
Wizard Poison
Poison
Poison Furnace Wizard Ice Wizard
Poison Miner Wizard Ice Wizard
Wizard Poison Miner
Poison Miner
Poison Furnace Wizard Ice Wizard
Minions Wizard Poison
Poison Wizard Miner
Poison
Wizard Poison
Minions Goblin Gang
Poison Wizard Ice Wizard
Poison Miner Goblin Gang Wizard
Wizard Poison
Poison
Minions Goblin Gang Poison
Poison
Poison Miner

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