My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians
Zap
Archers Mortar Royal Giant
Barbarian Barrel
Archers Knight Mortar Barbarians
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Mortar Barbarians
Arrows
Archers
Royal Delivery
Archers Knight Barbarians
Fireball
Archers Mortar Barbarians
Poison
Archers Mortar Barbarians
Lightning
Knight Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Mortar Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Mortar Royal Giant The Log
Archers
Knight Zap Mortar Royal Giant
Knight
Archers Mortar Zap Fireball The Log
Mortar
Knight Royal Giant Zap Archers Fireball The Log
Barbarians
Royal Giant
Mortar Fireball Zap Archers The Log
Fireball
Zap Royal Giant Knight Mortar The Log
The Log
Zap Knight Mortar Royal Giant Fireball

Defense Synergies 3 12

Zap
Fireball Archers Knight Mortar Barbarians The Log
Archers
Knight Zap Mortar The Log
Knight
Archers Zap Mortar Fireball The Log
Mortar
Zap Archers Knight Fireball The Log
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Knight Mortar
The Log
Fireball Zap Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball The Log
Barbarians Zap Knight Mortar The Log
Mortar Barbarians Archers Knight
Barbarians Knight Mortar
Barbarians Fireball The Log
Fireball The Log Zap Archers
Zap Archers Mortar Fireball
Zap Barbarians Fireball The Log
Barbarians Mortar
Knight Archers Barbarians
Archers Barbarians Zap Knight Fireball The Log
Zap Archers Fireball
Mortar Barbarians Zap Knight Fireball The Log
Fireball Zap Mortar Barbarians The Log
Barbarians Knight Mortar
Barbarians Zap Mortar Fireball The Log
Barbarians Knight Mortar Fireball
Mortar Fireball Zap Archers Knight Barbarians The Log
Zap Mortar The Log Archers Knight Barbarians Fireball
Barbarians Mortar
Archers Knight Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Fireball
Fireball Zap Archers Knight Mortar The Log
Barbarians Zap Knight The Log
Zap Knight Barbarians Fireball The Log
Barbarians Knight
Fireball Zap Archers
Archers Knight Barbarians Fireball
Knight Barbarians
Zap Knight Mortar Barbarians Fireball The Log
Barbarians
Knight Barbarians
Zap Barbarians Fireball The Log
Barbarians Knight Fireball
Archers Barbarians Fireball
Barbarians Zap Archers Knight Mortar Fireball The Log
Zap Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Zap The Log
Fireball The Log
Knight Barbarians Fireball The Log
Fireball Zap Mortar The Log
Fireball Zap
Archers Mortar The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Fireball
Zap Knight Mortar Fireball The Log
Fireball Zap Archers
Knight Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Zap Archers Mortar Fireball The Log
Zap Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Zap Mortar Barbarians Fireball The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Zap Archers Fireball
Zap Fireball
Fireball
Zap Mortar Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Barbarians Fireball
Fireball Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Mortar Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Mortar Fireball The Log

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