My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner Graveyard Sparky
Giant Snowball
Minions Barbarians Furnace Miner Graveyard
Zap
Minions Royal Giant Furnace Graveyard Sparky
Barbarian Barrel
Barbarians Furnace Graveyard Sparky
The Log
Barbarians Royal Giant Furnace Graveyard Sparky
Earthquake
Barbarians Furnace Graveyard
Arrows
Minions Furnace Graveyard
Royal Delivery
Minions Barbarians Miner Graveyard Sparky
Fireball
Minions Barbarians Furnace Sparky
Poison
Minions Barbarians Furnace Graveyard Sparky
Lightning
Furnace Sparky
Rocket
Barbarians Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Furnace Barbarians Graveyard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Miner Furnace

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Graveyard Sparky Miner
Minions
Royal Giant Miner Graveyard Sparky
Barbarians
Royal Giant
Arrows Minions Furnace Miner Sparky
Furnace
Royal Giant Miner Graveyard Sparky
Miner
Minions Royal Giant Furnace Arrows Graveyard Sparky
Graveyard
Arrows Minions Furnace Miner Sparky
Sparky
Arrows Minions Royal Giant Furnace Miner Graveyard

Defense Synergies 0 4

Arrows
Barbarians Furnace Sparky
Minions
Barbarians
Arrows Furnace
Royal Giant
Furnace
Arrows Barbarians
Miner
Graveyard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Barbarians Sparky Minions Furnace
Barbarians Furnace Sparky Minions
Barbarians Sparky Minions Furnace
Arrows Barbarians Sparky
Arrows Minions Furnace
Minions Furnace Arrows
Arrows Barbarians Sparky
Barbarians Sparky Minions Furnace
Barbarians Miner Sparky
Minions Barbarians Arrows Furnace
Arrows Minions Furnace
Barbarians Furnace Sparky Minions
Sparky Arrows Minions Barbarians Furnace
Barbarians Sparky Furnace
Barbarians Furnace Sparky
Barbarians Sparky Arrows Minions Furnace
Arrows Minions Barbarians Furnace
Arrows Furnace Minions Barbarians
Barbarians Sparky
Arrows Minions Barbarians Furnace Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Sparky
Arrows Miner
Barbarians Minions Furnace Sparky
Barbarians Sparky
Barbarians Sparky
Arrows Furnace Minions
Sparky Minions Barbarians Furnace
Barbarians Sparky
Minions Barbarians Sparky
Barbarians Sparky
Minions Barbarians Sparky
Arrows Barbarians
Barbarians Sparky
Barbarians Furnace Sparky
Barbarians Sparky Minions Furnace
Arrows Minions Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Miner
Arrows Miner Sparky
Arrows Barbarians Sparky
Arrows Furnace Sparky
Arrows Minions Furnace
Arrows Furnace Sparky
Arrows
Arrows Miner
Minions Sparky
Miner Arrows Sparky
Arrows
Miner Sparky
Arrows Minions
Arrows Furnace Sparky
Arrows Furnace Sparky
Arrows Furnace Sparky
Arrows Sparky
Minions Sparky
Arrows Sparky
Arrows Miner
Minions Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Furnace Sparky
Arrows Miner Sparky
Arrows Miner Sparky
Miner Arrows Sparky
Arrows Furnace Sparky
Minions
Sparky
Arrows Miner Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Barbarians
Arrows
Arrows
Miner Sparky
Arrows
Arrows Sparky
Sparky
Minions Sparky
Miner Sparky

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