My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Zappies Wizard Baby Dragon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zappies Baby Dragon
Zap
Royal Giant Zappies
Barbarian Barrel
Knight Zappies Wizard Ice Wizard Electro Wizard
The Log
Royal Giant Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Knight Zappies Wizard Baby Dragon Ice Wizard Electro Wizard
Fireball
Zappies Wizard Baby Dragon Ice Wizard Electro Wizard
Poison
Zappies Wizard Ice Wizard Electro Wizard
Lightning
Knight Wizard Baby Dragon Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Zappies Baby Dragon Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Zappies

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Zappies Wizard The Log Ice Wizard Electro Wizard
Royal Giant
Ice Wizard Zappies Wizard Baby Dragon The Log Electro Wizard
Zappies
Knight Royal Giant Baby Dragon
Wizard
Knight Royal Giant
Baby Dragon
Knight Royal Giant Zappies Ice Wizard Electro Wizard
The Log
Knight Royal Giant
Ice Wizard
Royal Giant Knight Baby Dragon
Electro Wizard
Knight Royal Giant Baby Dragon

Defense Synergies 3 12

Knight
Ice Wizard Electro Wizard Zappies Wizard Baby Dragon The Log
Royal Giant
Zappies
Knight The Log Electro Wizard
Wizard
Knight The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Knight The Log
The Log
Knight Zappies Wizard Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Knight Baby Dragon Wizard The Log
Electro Wizard
Knight Zappies Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Wizard Baby Dragon The Log Electro Wizard
Knight Zappies The Log Ice Wizard Electro Wizard
Knight Zappies Ice Wizard Electro Wizard
Knight Zappies Ice Wizard Electro Wizard
The Log
The Log Zappies Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Zappies Wizard Baby Dragon Ice Wizard
Baby Dragon The Log Electro Wizard
Zappies Ice Wizard
Knight Zappies Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Zappies Wizard Baby Dragon The Log
Zappies Wizard Baby Dragon Ice Wizard Electro Wizard
Knight Zappies Wizard The Log Ice Wizard Electro Wizard
Wizard Zappies Baby Dragon The Log Electro Wizard
Knight Zappies Electro Wizard
Zappies The Log Electro Wizard
Wizard Knight Zappies Electro Wizard
Knight Zappies Wizard Baby Dragon The Log Ice Wizard Electro Wizard
Wizard Baby Dragon The Log Knight Zappies Ice Wizard Electro Wizard
Zappies Electro Wizard
Wizard Knight Zappies Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Electro Wizard
Electro Wizard Knight Wizard Baby Dragon The Log
Zappies Knight The Log Electro Wizard
Knight Zappies The Log Electro Wizard
Knight Zappies
Wizard Zappies Baby Dragon Ice Wizard Electro Wizard
Knight Zappies Ice Wizard Electro Wizard
Knight Zappies
Electro Wizard Knight Zappies Baby Dragon The Log
Zappies
Knight Zappies
The Log Electro Wizard
Knight Zappies Wizard
Wizard Zappies Baby Dragon
Zappies Electro Wizard Knight Baby Dragon The Log
Zappies Wizard Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
Knight The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ice Wizard
The Log Wizard
Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Ice Wizard
The Log Wizard Baby Dragon Ice Wizard Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Zappies Wizard
Wizard The Log
Zappies Electro Wizard
Wizard The Log
Electro Wizard Zappies
Zappies Wizard Baby Dragon Ice Wizard Electro Wizard
The Log
Knight Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Zappies Baby Dragon The Log Electro Wizard
Zappies Electro Wizard
Baby Dragon The Log Electro Wizard

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