My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Barbarians
Zap
Goblins Minions Royal Giant
Barbarian Barrel
Goblins Barbarians Wizard Ice Wizard
The Log
Goblins Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Wizard Ice Wizard
Fireball
Minions Barbarians Wizard Ice Wizard
Poison
Minions Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Ice Wizard Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Goblins Minions Royal Giant Ice Wizard
Minions
Royal Giant Zap
Barbarians
Royal Giant
Minions Ice Wizard Goblins Zap Wizard Rocket
Wizard
Royal Giant
Rocket
Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 0 8

Goblins
Zap Wizard Ice Wizard
Zap
Goblins Minions Barbarians Ice Wizard
Minions
Zap Ice Wizard
Barbarians
Zap
Royal Giant
Wizard
Goblins Ice Wizard
Rocket
Ice Wizard
Goblins Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Wizard
Barbarians Goblins Zap Minions Ice Wizard
Barbarians Rocket Goblins Minions Ice Wizard
Barbarians Goblins Minions Ice Wizard
Barbarians Rocket
Goblins Zap Minions Ice Wizard
Minions Rocket Zap Wizard Ice Wizard
Rocket Zap Barbarians
Barbarians Goblins Minions Ice Wizard
Goblins Barbarians Ice Wizard
Goblins Minions Barbarians Ice Wizard Zap Wizard
Minions Zap Wizard Ice Wizard
Barbarians Zap Minions Wizard Rocket Ice Wizard
Wizard Rocket Goblins Zap Minions Barbarians
Barbarians
Barbarians Rocket Zap
Barbarians Wizard Goblins Minions
Goblins Zap Minions Barbarians Wizard Ice Wizard
Zap Wizard Minions Barbarians Ice Wizard
Barbarians
Wizard Goblins Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Wizard Rocket
Barbarians Goblins Zap Minions Rocket
Rocket Zap Barbarians
Barbarians
Wizard Rocket Zap Minions Ice Wizard
Rocket Goblins Minions Barbarians Ice Wizard
Barbarians
Zap Rocket Goblins Minions Barbarians
Barbarians
Minions Barbarians
Rocket Zap Barbarians
Barbarians Rocket Wizard
Wizard Barbarians
Barbarians Goblins Zap Minions Rocket
Minions Zap Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Ice Wizard
Rocket
Barbarians Rocket
Wizard Rocket Zap
Wizard Zap Minions Rocket Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Rocket Goblins Minions
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Minions Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Zap Barbarians
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Rocket Zap
Zap Wizard Ice Wizard
Zap Rocket Minions Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Minions Barbarians Rocket
Rocket Zap Wizard Ice Wizard
Wizard Rocket
Zap Wizard
Rocket Zap
Zap Minions Rocket
Zap Rocket
Zap Rocket

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