My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Clone
Giant Snowball
Bomber Skeleton Army Clone Witch
Zap
Bomber Royal Giant Skeleton Army Clone Witch
Barbarian Barrel
Bomber Bomb Tower Wizard Skeleton Army Clone Witch
The Log
Bomber Royal Giant Skeleton Army Clone Witch
Earthquake
Bomber Bomb Tower Skeleton Army Clone Witch
Arrows
Bomber Skeleton Army Clone Witch
Royal Delivery
Bomber Wizard Skeleton Army Clone Witch
Fireball
Bomber Bomb Tower Wizard Skeleton Army Clone Witch
Poison
Bomber Bomb Tower Wizard Skeleton Army Clone Witch
Lightning
Bomb Tower Wizard Witch
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Skeleton Army Clone Bomb Tower Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Skeleton Army Clone

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Royal Giant
Bomber Wizard Witch
Bomb Tower
Wizard
Royal Giant Rage
Rage
Witch Wizard
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Rage Royal Giant Clone

Defense Synergies 0 2

Bomber
Royal Giant
Bomb Tower
Skeleton Army
Wizard
Skeleton Army
Rage
Skeleton Army
Bomb Tower Wizard
Clone
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Bomb Tower Skeleton Army Bomber Witch
Bomb Tower Skeleton Army Witch Bomber
Bomb Tower Skeleton Army Witch Bomber
Bomber Bomb Tower Skeleton Army
Skeleton Army Bomber Bomb Tower
Bomb Tower Wizard Witch
Bomb Tower
Witch Bomb Tower Skeleton Army
Skeleton Army Bomber
Skeleton Army Witch Bomber Bomb Tower Wizard
Wizard Witch
Bomb Tower Skeleton Army Bomber Wizard Witch
Bomber Bomb Tower Wizard Skeleton Army Witch
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Bomber Skeleton Army Witch
Bomb Tower Bomber Wizard Skeleton Army Witch
Bomb Tower Wizard Witch Bomber
Bomb Tower
Bomber Wizard Skeleton Army Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Bomber Bomb Tower Wizard
Skeleton Army Bomb Tower Witch
Skeleton Army
Skeleton Army Witch
Wizard Bomb Tower Witch
Skeleton Army Bomb Tower Witch
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Witch
Witch Skeleton Army
Bomb Tower Witch
Skeleton Army
Skeleton Army Bomb Tower Wizard Witch
Wizard Bomber Bomb Tower Skeleton Army Witch
Skeleton Army Witch Bomber Bomb Tower
Bomber Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Wizard
Wizard
Bomber Wizard Witch
Wizard
Bomber
Bomber Wizard
Bomber Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Bomber Wizard
Wizard
Skeleton Army Witch
Wizard Witch
Wizard
Bomber Wizard
Witch
Witch
Witch

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