My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Goblin Hut
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Tesla Barbarians Goblin Hut Ice Wizard
The Log
Barbarians Royal Giant Goblin Hut
Earthquake
Tesla Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Ice Wizard
Fireball
Tesla Barbarians Goblin Hut Ice Wizard
Poison
Barbarians Goblin Hut Ice Wizard
Lightning
Tesla Goblin Hut Ice Wizard
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Tesla Poison Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Ice Wizard Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Goblin Hut Poison Ice Wizard
Arrows
Zap Royal Giant
Tesla
Barbarians
Royal Giant
Arrows Poison Ice Wizard Zap Goblin Hut
Goblin Hut
Zap Royal Giant Ice Wizard
Poison
Royal Giant Zap
Ice Wizard
Royal Giant Zap Goblin Hut

Defense Synergies 0 13

Zap
Arrows Tesla Barbarians Goblin Hut Poison Ice Wizard
Arrows
Zap Tesla Barbarians Goblin Hut Ice Wizard
Tesla
Zap Arrows Poison
Barbarians
Zap Arrows
Royal Giant
Goblin Hut
Zap Arrows Ice Wizard
Poison
Zap Tesla Ice Wizard
Ice Wizard
Zap Arrows Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Goblin Hut
Barbarians Zap Tesla Goblin Hut Ice Wizard
Tesla Barbarians Goblin Hut Ice Wizard
Tesla Barbarians Goblin Hut Ice Wizard
Arrows Barbarians Poison
Arrows Zap Tesla Ice Wizard
Tesla Zap Arrows Goblin Hut Poison Ice Wizard
Zap Arrows Tesla Barbarians Poison
Tesla Barbarians Goblin Hut Ice Wizard
Tesla Barbarians Ice Wizard
Barbarians Poison Ice Wizard Zap Arrows Tesla Goblin Hut
Arrows Tesla Zap Goblin Hut Poison Ice Wizard
Tesla Barbarians Goblin Hut Zap Ice Wizard
Zap Arrows Tesla Barbarians Goblin Hut Poison
Barbarians Tesla Goblin Hut
Barbarians Zap Tesla Goblin Hut
Tesla Barbarians Arrows Goblin Hut Poison
Arrows Tesla Zap Barbarians Goblin Hut Ice Wizard
Zap Arrows Poison Tesla Barbarians Goblin Hut Ice Wizard
Barbarians Tesla Goblin Hut
Arrows Tesla Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Goblin Hut
Poison Zap Arrows Tesla
Barbarians Zap Goblin Hut
Zap Tesla Barbarians
Barbarians Tesla Goblin Hut
Arrows Poison Zap Tesla Goblin Hut Ice Wizard
Tesla Barbarians Goblin Hut Ice Wizard
Tesla Barbarians
Zap Barbarians Goblin Hut Poison
Tesla Barbarians Goblin Hut
Tesla Barbarians Goblin Hut
Zap Arrows Barbarians Poison
Barbarians Tesla
Tesla Barbarians
Tesla Barbarians Goblin Hut Zap Poison
Arrows Poison Zap Tesla Barbarians Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap Ice Wizard
Arrows Goblin Hut Poison
Arrows Barbarians Poison
Poison Zap Arrows
Arrows Poison Zap Ice Wizard
Arrows Poison
Arrows Poison Zap Ice Wizard
Arrows Poison Zap
Poison
Poison Zap Arrows
Poison Zap Arrows
Poison Goblin Hut
Arrows Poison
Zap Arrows Goblin Hut Poison
Zap Arrows Goblin Hut Poison
Arrows Goblin Hut Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Poison
Arrows Poison
Zap Arrows Barbarians Poison
Zap Arrows Poison Ice Wizard
Arrows Poison Zap Ice Wizard
Zap Arrows Poison
Poison Zap Arrows
Poison Zap Arrows Ice Wizard
Zap Goblin Hut Poison
Poison Zap Arrows
Zap Arrows Poison
Arrows Poison
Zap Barbarians Goblin Hut
Poison Zap Arrows Ice Wizard
Arrows
Poison
Arrows Zap Poison
Zap Arrows Poison
Zap Poison
Zap Poison
Poison Zap

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