My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers
Giant Snowball
Goblins Spear Goblins Barbarians Three Musketeers
Zap
Goblins Spear Goblins Three Musketeers
Barbarian Barrel
Goblins Spear Goblins Barbarians Wizard Three Musketeers
The Log
Goblins Spear Goblins Barbarians Three Musketeers
Earthquake
Spear Goblins Barbarians Elixir Collector
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Barbarians Wizard Three Musketeers P.E.K.K.A
Fireball
Barbarians Wizard Elixir Collector Three Musketeers
Poison
Spear Goblins Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers
Rocket
Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Barbarians Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Spear Goblins Arrows Barbarians

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Arrows
P.E.K.K.A
Barbarians
Wizard
P.E.K.K.A
Elixir Collector
Three Musketeers
P.E.K.K.A
Arrows Wizard

Defense Synergies 0 7

Goblins
Wizard
Spear Goblins
Arrows Barbarians P.E.K.K.A
Arrows
Spear Goblins Barbarians P.E.K.K.A
Barbarians
Spear Goblins Arrows
Wizard
Goblins P.E.K.K.A
Elixir Collector
Three Musketeers
P.E.K.K.A
Spear Goblins Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Barbarians P.E.K.K.A Goblins Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Goblins
Barbarians Three Musketeers P.E.K.K.A Goblins
Arrows Barbarians P.E.K.K.A
Arrows Goblins Spear Goblins
Three Musketeers Spear Goblins Arrows Wizard
Arrows Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Goblins
Goblins Spear Goblins Barbarians
Goblins Barbarians Spear Goblins Arrows Wizard
Arrows Three Musketeers Spear Goblins Wizard
Barbarians P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers Goblins Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers P.E.K.K.A
Barbarians Wizard Three Musketeers Goblins Arrows P.E.K.K.A
Arrows Goblins Spear Goblins Barbarians Wizard Three Musketeers
Arrows Wizard Spear Goblins Barbarians
Barbarians P.E.K.K.A Three Musketeers
Wizard Goblins Spear Goblins Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins P.E.K.K.A
Arrows Wizard
Barbarians P.E.K.K.A Goblins Spear Goblins
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Three Musketeers
Arrows Wizard Three Musketeers
P.E.K.K.A Goblins Spear Goblins Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Goblins Spear Goblins Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Goblins Spear Goblins Three Musketeers P.E.K.K.A
Arrows Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Three Musketeers
Arrows Wizard
Arrows Wizard
Three Musketeers
Arrows
Arrows
Spear Goblins Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers
Arrows Wizard Three Musketeers
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Spear Goblins Barbarians
Arrows Wizard Three Musketeers
Arrows
Wizard Three Musketeers
Arrows Wizard
Arrows
Three Musketeers P.E.K.K.A

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