My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Barbarians Musketeer Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Barbarians Musketeer Witch
The Log
Bomber Archers Barbarians Musketeer Witch
Earthquake
Bomber Archers Barbarians Elixir Collector Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Barbarians Musketeer Witch
Fireball
Bomber Archers Barbarians Musketeer Elixir Collector Witch
Poison
Bomber Archers Barbarians Musketeer Elixir Collector Witch
Lightning
Musketeer Elixir Collector Witch
Rocket
Barbarians Musketeer Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Fireball Musketeer Barbarians Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Fireball Musketeer

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Archers
Giant
Barbarians
Fireball
Giant
Musketeer
Giant
Giant
Bomber Musketeer Archers Fireball Witch
Elixir Collector
Witch
Giant

Defense Synergies 0 2

Bomber
Archers
Witch
Barbarians
Fireball
Musketeer
Musketeer
Fireball
Giant
Elixir Collector
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Barbarians Bomber Musketeer Witch
Barbarians Witch Bomber Archers Musketeer
Barbarians Witch Bomber Musketeer
Bomber Barbarians Fireball
Fireball Bomber Archers Musketeer
Musketeer Archers Fireball Witch
Barbarians Fireball Musketeer
Barbarians Witch Musketeer
Bomber Archers Barbarians Musketeer
Archers Barbarians Witch Bomber Fireball Musketeer
Musketeer Archers Fireball Witch
Barbarians Bomber Fireball Musketeer Witch
Bomber Fireball Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Bomber Fireball Musketeer Witch
Fireball Bomber Archers Barbarians Musketeer Witch
Witch Bomber Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Archers Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Witch
Fireball Bomber Archers Musketeer
Barbarians Musketeer Witch
Barbarians Fireball Musketeer
Barbarians Musketeer Witch
Fireball Archers Musketeer Witch
Archers Barbarians Fireball Musketeer Witch
Barbarians
Barbarians Fireball Witch
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Barbarians Fireball
Barbarians Fireball Witch
Bomber Archers Barbarians Fireball Musketeer Witch
Barbarians Witch Bomber Archers Fireball Musketeer
Bomber Archers Barbarians Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Bomber Fireball
Fireball Musketeer Witch
Bomber Archers Musketeer Witch
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber
Bomber Archers Fireball Musketeer
Bomber Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Bomber Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Archers Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Archers Barbarians Fireball Musketeer Witch
Fireball Archers Musketeer Witch
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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