My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Knight Sparky
The Log
Sparky
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Knight Minions Sparky
Fireball
Minions Elixir Collector Sparky
Poison
Minions Elixir Collector Sparky
Lightning
Knight Elixir Collector Sparky
Rocket
Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Elixir Collector Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tornado Fireball Rocket Elixir Collector Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Tornado Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Sparky
Minions
Knight Sparky
Fireball
Tornado Knight Sparky
Rocket
Tornado
Elixir Collector
Tornado
Fireball Rocket Sparky
Lightning
Sparky
Tornado Knight Minions Fireball

Defense Synergies 4 4

Knight
Minions Fireball Tornado Sparky
Minions
Knight
Fireball
Tornado Knight
Rocket
Tornado
Elixir Collector
Tornado
Fireball Rocket Sparky Knight Sparky
Lightning
Sparky
Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Minions Fireball Sparky
Sparky Knight Minions
Rocket Tornado Sparky Knight Minions Lightning
Sparky Knight Minions
Lightning Fireball Rocket Tornado Sparky
Fireball Tornado Minions
Minions Rocket Tornado Lightning Fireball
Rocket Lightning Fireball Sparky
Sparky Minions Tornado
Knight Tornado Sparky
Minions Knight Fireball Tornado
Minions Fireball Tornado
Sparky Knight Minions Fireball Rocket Lightning
Fireball Rocket Sparky Minions Tornado
Sparky Knight
Rocket Tornado Fireball Lightning Sparky
Sparky Knight Minions Fireball Tornado
Fireball Knight Minions Tornado
Tornado Knight Minions Fireball
Sparky Tornado
Knight Minions Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Sparky
Fireball Knight Rocket Lightning
Knight Minions Rocket Lightning Sparky
Rocket Lightning Knight Fireball Tornado Sparky
Knight Sparky
Fireball Rocket Minions Tornado
Rocket Sparky Knight Minions Fireball Lightning
Knight Sparky
Rocket Lightning Knight Minions Fireball Tornado Sparky
Sparky
Knight Minions Sparky
Rocket Lightning Fireball Tornado
Rocket Lightning Knight Fireball Sparky
Fireball Sparky
Sparky Knight Minions Fireball Rocket Tornado Lightning
Minions Fireball Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Rocket Sparky
Fireball Tornado
Rocket Lightning Fireball Sparky
Lightning Knight Fireball Rocket Sparky
Fireball Rocket Sparky
Fireball Minions Rocket Tornado
Tornado Sparky
Fireball Tornado Lightning
Fireball Tornado Lightning
Rocket Lightning Minions Fireball Tornado Sparky
Rocket Lightning Knight Fireball Tornado Sparky
Fireball Lightning Rocket Tornado
Rocket Lightning Knight Fireball Sparky
Lightning Minions Fireball Rocket
Lightning Fireball Sparky
Rocket Lightning Fireball Sparky
Lightning Fireball Rocket Sparky
Lightning Fireball Rocket Tornado Sparky
Minions Rocket Lightning Sparky
Rocket Lightning Fireball Sparky
Rocket Lightning Fireball Tornado
Rocket Lightning Minions Fireball Sparky
Rocket Lightning Fireball Tornado
Rocket Tornado Lightning Sparky
Rocket Lightning Fireball
Tornado Fireball Sparky
Fireball Tornado Lightning Sparky
Fireball Lightning Tornado Sparky
Fireball Rocket Lightning Tornado Sparky
Lightning Fireball Tornado Sparky
Rocket Lightning Minions Fireball
Lightning Fireball Sparky
Lightning Fireball Rocket Sparky
Rocket Lightning Fireball Sparky
Sparky
Rocket Fireball Lightning Sparky
Lightning Minions Fireball Rocket
Fireball Rocket Lightning Tornado
Fireball
Fireball Lightning Knight Rocket Sparky
Fireball Lightning
Rocket Lightning Fireball Tornado Sparky
Sparky
Minions Fireball Rocket Tornado Lightning Sparky
Fireball Rocket Tornado Lightning
Lightning Fireball Rocket Tornado Sparky

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