My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Elixir Collector Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Skeleton Army Giant Skeleton Miner
Giant Snowball
Bats Three Musketeers Skeleton Army Miner
Zap
Bats Three Musketeers Skeleton Army
Barbarian Barrel
Valkyrie Three Musketeers Skeleton Army Giant Skeleton
The Log
Three Musketeers Skeleton Army Giant Skeleton
Earthquake
Elixir Collector Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Three Musketeers Skeleton Army Giant Skeleton Miner
Fireball
Elixir Collector Three Musketeers Skeleton Army
Poison
Bats Elixir Collector Three Musketeers Skeleton Army
Lightning
Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Elixir Collector Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Valkyrie Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Miner
Arrows
Giant Skeleton Miner
Valkyrie
Bats Three Musketeers Giant Skeleton
Elixir Collector
Three Musketeers
Valkyrie Miner
Skeleton Army
Giant Skeleton
Bats Arrows Valkyrie Miner
Miner
Bats Arrows Three Musketeers Giant Skeleton

Defense Synergies 0 5

Bats
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton
Valkyrie
Bats Arrows
Elixir Collector
Three Musketeers
Skeleton Army
Giant Skeleton
Giant Skeleton
Bats Arrows Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Bats Valkyrie Three Musketeers
Three Musketeers Skeleton Army Bats Valkyrie Giant Skeleton
Three Musketeers Skeleton Army Bats Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Bats Valkyrie
Bats Three Musketeers Arrows
Arrows Valkyrie Giant Skeleton
Three Musketeers Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Miner
Bats Valkyrie Skeleton Army Arrows Giant Skeleton
Arrows Three Musketeers Bats
Skeleton Army Bats Valkyrie Three Musketeers Giant Skeleton
Valkyrie Three Musketeers Skeleton Army Bats Arrows
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers
Three Musketeers Bats Arrows Valkyrie Skeleton Army
Arrows Bats Valkyrie Three Musketeers Skeleton Army
Arrows Valkyrie Bats Giant Skeleton
Three Musketeers
Valkyrie Skeleton Army Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Arrows Valkyrie Miner
Skeleton Army Giant Skeleton Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton Bats
Giant Skeleton Valkyrie Three Musketeers Skeleton Army
Arrows Bats Three Musketeers
Skeleton Army Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Bats Valkyrie Skeleton Army
Three Musketeers Skeleton Army
Bats Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army
Skeleton Army Bats Valkyrie Three Musketeers Giant Skeleton
Bats Arrows Valkyrie Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Miner
Arrows Giant Skeleton Miner
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows Miner
Bats Three Musketeers
Miner Arrows Valkyrie
Arrows
Three Musketeers Miner
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats
Arrows Three Musketeers
Arrows Valkyrie Miner
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats
Arrows Miner
Arrows
Giant Skeleton
Arrows
Bats Skeleton Army
Arrows Three Musketeers
Arrows
Miner Valkyrie Three Musketeers
Arrows
Arrows Giant Skeleton
Three Musketeers
Bats Giant Skeleton
Bats
Giant Skeleton Miner

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