My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Witch Princess Lumberjack
Zap
Fire Spirit Witch Princess
Barbarian Barrel
Fire Spirit Wizard Witch Princess Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Witch Princess Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Witch Princess
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Witch Princess Lumberjack
Fireball
Wizard Witch Princess Lumberjack
Poison
Wizard Witch Princess
Lightning
Mini P.E.K.K.A Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Princess Mini P.E.K.K.A Lumberjack Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Princess Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Lumberjack
Zap
Giant Fire Spirit Mini P.E.K.K.A Witch Princess Lumberjack
Mini P.E.K.K.A
Giant Fire Spirit Zap Wizard Princess Lumberjack
Giant
Zap Mini P.E.K.K.A Fire Spirit Wizard Witch Princess Lumberjack
Wizard
Mini P.E.K.K.A Giant Lumberjack
Witch
Zap Giant Lumberjack
Princess
Zap Mini P.E.K.K.A Giant
Lumberjack
Fire Spirit Zap Mini P.E.K.K.A Giant Wizard Witch

Defense Synergies 1 10

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Witch Princess Lumberjack
Mini P.E.K.K.A
Zap Fire Spirit Wizard Witch Princess
Giant
Wizard
Mini P.E.K.K.A Lumberjack
Witch
Zap Mini P.E.K.K.A Lumberjack
Princess
Zap Mini P.E.K.K.A
Lumberjack
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Lumberjack Zap Witch
Mini P.E.K.K.A Witch Lumberjack Fire Spirit
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Princess Lumberjack
Fire Spirit Zap Lumberjack
Fire Spirit Zap Wizard Witch Princess
Zap
Mini P.E.K.K.A Witch Princess Lumberjack
Fire Spirit Mini P.E.K.K.A Lumberjack
Witch Zap Wizard Princess Lumberjack
Zap Wizard Witch Princess
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Wizard Witch
Fire Spirit Wizard Zap Mini P.E.K.K.A Witch Princess Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Witch Lumberjack
Fire Spirit Zap Wizard Witch Lumberjack
Zap Wizard Witch Fire Spirit Princess Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Fire Spirit Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Witch
Zap Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A Witch Lumberjack
Fire Spirit Wizard Zap Witch Princess
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Lumberjack
Zap
Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard Witch Princess
Witch Zap Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Witch Princess
Fire Spirit Wizard Witch Princess
Fire Spirit Zap Wizard Princess
Zap Wizard
Fire Spirit Mini P.E.K.K.A Lumberjack
Zap Wizard Princess
Fire Spirit Zap Wizard Princess
Fire Spirit Princess
Princess
Princess Zap
Zap Wizard Witch Princess
Wizard Princess
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard Princess
Fire Spirit Zap Wizard Witch Princess
Wizard Princess
Zap
Zap Fire Spirit Wizard Witch Princess
Witch
Zap Wizard Witch Princess
Zap Wizard Witch Princess
Zap
Fire Spirit Zap Wizard Witch Princess
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap Princess
Wizard Princess
Zap Fire Spirit Witch Princess
Fire Spirit Zap Wizard Witch Princess
Mini P.E.K.K.A Wizard Princess Lumberjack
Zap Wizard Princess
Zap
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess

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