My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Royal Ghost Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Night Witch
Giant Snowball
Princess Lumberjack Night Witch
Zap
Princess Night Witch
Barbarian Barrel
Elite Barbarians Princess Royal Ghost Electro Wizard Lumberjack Night Witch
The Log
Elite Barbarians Princess Lumberjack
Earthquake
Arrows
Princess Night Witch
Royal Delivery
Elite Barbarians Princess Royal Ghost Electro Wizard Lumberjack Night Witch
Fireball
Elite Barbarians Princess Electro Wizard Lumberjack Night Witch
Poison
Princess Electro Wizard Night Witch
Lightning
Elite Barbarians Electro Wizard Lumberjack Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Royal Ghost Electro Wizard Lumberjack Night Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard The Log Princess Royal Ghost Lumberjack Night Witch
Elite Barbarians
Zap The Log Royal Ghost Lumberjack
The Log
Zap Elite Barbarians Princess Lumberjack
Princess
Zap The Log Royal Ghost
Royal Ghost
Zap Elite Barbarians Princess Electro Wizard Lumberjack
Electro Wizard
Zap Royal Ghost Lumberjack
Lumberjack
Zap Elite Barbarians The Log Royal Ghost Electro Wizard Night Witch
Night Witch
Zap Lumberjack

Defense Synergies 1 16

Zap
Electro Wizard Elite Barbarians The Log Princess Royal Ghost Lumberjack Night Witch
Elite Barbarians
Zap The Log
The Log
Zap Elite Barbarians Princess Royal Ghost Electro Wizard Lumberjack Night Witch
Princess
Zap The Log Royal Ghost
Royal Ghost
Zap The Log Princess Electro Wizard
Electro Wizard
Zap The Log Royal Ghost Lumberjack Night Witch
Lumberjack
Zap The Log Electro Wizard
Night Witch
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Elite Barbarians Lumberjack Zap The Log Electro Wizard Night Witch
Lumberjack Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Lumberjack Night Witch Electro Wizard
Elite Barbarians The Log Princess Lumberjack
The Log Zap Royal Ghost Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Princess Night Witch
Zap The Log Electro Wizard
Elite Barbarians Princess Lumberjack Night Witch
Elite Barbarians Royal Ghost Electro Wizard Lumberjack Night Witch
Electro Wizard Zap The Log Princess Royal Ghost Lumberjack Night Witch
Zap Princess Electro Wizard Night Witch
Lumberjack Night Witch Zap Elite Barbarians The Log Electro Wizard
Zap The Log Princess Royal Ghost Electro Wizard Lumberjack Night Witch
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack Night Witch
Zap Elite Barbarians The Log Royal Ghost Electro Wizard Lumberjack Night Witch
Zap The Log Princess Royal Ghost Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Royal Ghost Elite Barbarians The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Zap Elite Barbarians The Log Royal Ghost Lumberjack
Lumberjack Zap Elite Barbarians The Log Electro Wizard
Lumberjack Zap Elite Barbarians The Log Electro Wizard Night Witch
Elite Barbarians Lumberjack Night Witch
Zap Princess Electro Wizard
Elite Barbarians Electro Wizard Lumberjack Night Witch
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians The Log
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Lumberjack Night Witch
Princess
Elite Barbarians Electro Wizard Zap The Log Lumberjack Night Witch
Zap Elite Barbarians The Log Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
Zap The Log Princess Royal Ghost Electro Wizard
The Log
The Log
Zap The Log
Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Elite Barbarians Electro Wizard Lumberjack Night Witch
Zap The Log Princess Electro Wizard
Zap Princess
Elite Barbarians The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap The Log Princess
The Log Princess
Night Witch
Zap The Log Princess Electro Wizard
Zap The Log Princess
The Log Night Witch
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess Royal Ghost Electro Wizard
Zap The Log Princess
Zap The Log
Elite Barbarians Zap Princess Electro Wizard Night Witch
Zap Electro Wizard
Elite Barbarians Night Witch
Zap The Log Night Witch
Zap Princess Electro Wizard
The Log Princess
Zap Electro Wizard Princess Night Witch
Zap Princess Electro Wizard
The Log
Princess Electro Wizard Lumberjack
The Log Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Princess Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: