My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Mega Minion Furnace Graveyard
Zap
Archers Furnace Graveyard
Barbarian Barrel
Archers Furnace Electro Wizard Graveyard
The Log
Archers Furnace Graveyard
Earthquake
Archers Furnace Graveyard
Arrows
Archers Furnace Graveyard
Royal Delivery
Archers Mega Minion P.E.K.K.A Electro Wizard Graveyard
Fireball
Archers Mega Minion Furnace Electro Wizard
Poison
Archers Mega Minion Furnace Electro Wizard Graveyard
Lightning
Mega Minion Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Furnace Poison Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Furnace

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A Graveyard
Arrows
P.E.K.K.A Graveyard Archers Mega Minion
Mega Minion
Arrows Furnace Poison Graveyard
Furnace
Mega Minion P.E.K.K.A Graveyard
Poison
P.E.K.K.A Graveyard Mega Minion
P.E.K.K.A
Arrows Poison Electro Wizard Archers Furnace Graveyard
Electro Wizard
P.E.K.K.A Graveyard
Graveyard
Arrows Poison Electro Wizard Archers Mega Minion Furnace P.E.K.K.A

Defense Synergies 0 12

Archers
Mega Minion Furnace P.E.K.K.A Electro Wizard
Arrows
Mega Minion Furnace P.E.K.K.A
Mega Minion
Archers Arrows Furnace Electro Wizard
Furnace
Archers Arrows Mega Minion Electro Wizard
Poison
Electro Wizard
P.E.K.K.A
Archers Arrows Electro Wizard
Electro Wizard
Archers Mega Minion Furnace Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Furnace Electro Wizard
Furnace P.E.K.K.A Archers Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Furnace Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Archers Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Archers Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Archers Electro Wizard
Archers Poison Electro Wizard Arrows Mega Minion Furnace
Arrows Mega Minion Archers Furnace Poison Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Arrows Mega Minion Furnace Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Arrows Furnace Poison P.E.K.K.A Electro Wizard
Arrows Archers Mega Minion Furnace Electro Wizard
Arrows Furnace Poison Archers Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Archers Arrows Furnace Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Arrows Mega Minion
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Furnace Poison Archers Electro Wizard
P.E.K.K.A Archers Mega Minion Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A
Archers Furnace
Electro Wizard Archers Mega Minion Furnace Poison P.E.K.K.A
Arrows Poison Archers Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows Furnace
Arrows Poison Mega Minion Furnace
Archers Arrows Furnace Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Archers Arrows
Poison
Arrows Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Poison
Archers Arrows Mega Minion Poison Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Furnace
Mega Minion
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Archers Arrows Furnace Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Archers
Poison Archers Arrows Mega Minion Electro Wizard
Arrows
Poison Mega Minion Electro Wizard
Arrows Poison
Arrows Poison
Mega Minion P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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