My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Graveyard
Giant Snowball
Archers Inferno Dragon Graveyard
Zap
Archers Inferno Dragon Graveyard
Barbarian Barrel
Archers Knight Barbarian Hut Graveyard
The Log
Archers Barbarian Hut Graveyard
Earthquake
Archers Barbarian Hut Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Inferno Dragon Graveyard
Fireball
Archers Barbarian Hut Inferno Dragon
Poison
Archers Barbarian Hut Graveyard
Lightning
Knight Barbarian Hut Inferno Dragon
Rocket
Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Poison Inferno Dragon Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Barbarian Hut Inferno Dragon Graveyard
Knight
Archers Graveyard Fireball Barbarian Hut Poison The Log
Fireball
Graveyard Knight The Log
Barbarian Hut
Graveyard Archers Knight
Poison
Graveyard Knight The Log
The Log
Knight Fireball Poison Graveyard
Inferno Dragon
Archers
Graveyard
Knight Fireball Barbarian Hut Poison Archers The Log

Defense Synergies 2 11

Archers
Knight Barbarian Hut The Log
Knight
Archers Fireball Barbarian Hut Poison The Log
Fireball
The Log Knight Barbarian Hut
Barbarian Hut
Archers Knight Fireball The Log Inferno Dragon
Poison
Knight The Log
The Log
Fireball Archers Knight Barbarian Hut Poison Inferno Dragon
Inferno Dragon
Barbarian Hut The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball The Log
Barbarian Hut Inferno Dragon Knight The Log
Barbarian Hut Archers Knight Inferno Dragon
Barbarian Hut Inferno Dragon Knight
Fireball Poison The Log
Fireball The Log Archers
Inferno Dragon Archers Fireball Barbarian Hut Poison
Barbarian Hut Fireball Poison The Log
Barbarian Hut Inferno Dragon
Knight Archers
Archers Poison Knight Fireball The Log
Inferno Dragon Archers Fireball Barbarian Hut Poison
Barbarian Hut Knight Fireball The Log
Fireball Barbarian Hut Poison The Log
Barbarian Hut Inferno Dragon Knight
Barbarian Hut Fireball The Log Inferno Dragon
Barbarian Hut Knight Fireball Poison
Fireball Archers Knight Barbarian Hut The Log
Poison The Log Archers Knight Fireball Barbarian Hut Inferno Dragon
Barbarian Hut Inferno Dragon
Archers Knight Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Archers Fireball
Fireball Poison Archers Knight The Log Inferno Dragon
Knight Barbarian Hut The Log
Knight Fireball Barbarian Hut The Log
Barbarian Hut Knight Inferno Dragon
Fireball Poison Archers
Archers Knight Fireball Barbarian Hut
Knight Barbarian Hut Inferno Dragon
Knight Fireball Barbarian Hut Poison The Log Inferno Dragon
Barbarian Hut Inferno Dragon
Inferno Dragon Knight
Fireball Poison The Log
Knight Fireball Barbarian Hut
Archers Fireball Barbarian Hut
Archers Knight Fireball Barbarian Hut Poison The Log Inferno Dragon
Poison Archers Fireball Barbarian Hut The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Barbarian Hut The Log
Fireball Poison The Log
Fireball Barbarian Hut Poison The Log
Knight Fireball Barbarian Hut Poison The Log
Fireball Poison The Log
Fireball Poison
Archers Poison The Log
Fireball Poison The Log Barbarian Hut
Fireball Poison The Log
Fireball Poison
Poison Knight Fireball The Log
Fireball Poison Archers
Poison Knight Fireball Barbarian Hut The Log
Fireball Poison
Fireball Barbarian Hut Poison The Log
Fireball Barbarian Hut Poison The Log
Fireball Barbarian Hut Poison The Log
Fireball Poison
Archers Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
The Log
Fireball Barbarian Hut Poison The Log
Poison The Log Fireball
Inferno Dragon
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Poison Archers Fireball
Fireball Poison
Fireball
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Archers Fireball Barbarian Hut
Fireball Poison Archers
The Log Fireball
Fireball Poison Knight
The Log Fireball Poison
Fireball Poison
Fireball Poison The Log
Fireball Poison
Poison Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: