My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Knight Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Bats Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Tornado Freeze Electro Wizard Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Tornado Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight P.E.K.K.A Lumberjack
Knight
Bats Executioner Electro Wizard Lumberjack
Tornado
Executioner P.E.K.K.A Freeze
Freeze
Tornado
Executioner
Knight Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Bats Executioner Lumberjack
Electro Wizard
P.E.K.K.A Knight Lumberjack
Lumberjack
Bats Knight P.E.K.K.A Electro Wizard

Defense Synergies 5 12

Bats
Knight Freeze P.E.K.K.A Electro Wizard Lumberjack
Knight
Bats Executioner Electro Wizard Tornado Lumberjack
Tornado
Executioner P.E.K.K.A Knight Electro Wizard
Freeze
Bats Electro Wizard Lumberjack
Executioner
Knight Tornado Lumberjack
P.E.K.K.A
Tornado Bats Electro Wizard
Electro Wizard
Knight Bats Tornado Freeze P.E.K.K.A Lumberjack
Lumberjack
Bats Knight Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Knight Executioner Electro Wizard
Tornado P.E.K.K.A Lumberjack Bats Knight Freeze Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Knight Electro Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Bats Executioner Electro Wizard Lumberjack
Bats Tornado Electro Wizard Freeze Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Lumberjack
Knight Tornado Electro Wizard Lumberjack
Bats Executioner Electro Wizard Knight Tornado Freeze Lumberjack
Executioner Bats Tornado Electro Wizard
P.E.K.K.A Lumberjack Bats Knight Freeze Electro Wizard
Executioner Bats Tornado Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Tornado Freeze P.E.K.K.A Electro Wizard Lumberjack
Bats Knight Tornado Executioner P.E.K.K.A Electro Wizard Lumberjack
Bats Knight Tornado Executioner Electro Wizard Lumberjack
Tornado Freeze Executioner Bats Knight Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Knight Executioner Lumberjack
P.E.K.K.A Lumberjack Bats Knight Electro Wizard
P.E.K.K.A Lumberjack Bats Knight Tornado Electro Wizard
P.E.K.K.A Knight Executioner Lumberjack
Executioner Bats Tornado Freeze Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Freeze P.E.K.K.A Electro Wizard Bats Knight Tornado
P.E.K.K.A
P.E.K.K.A Bats Knight Lumberjack
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Knight Executioner Lumberjack
Executioner
Electro Wizard Bats Knight Tornado Freeze Executioner P.E.K.K.A Lumberjack
Bats Executioner Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado Executioner Electro Wizard
Knight Freeze
Executioner
Executioner Bats Tornado Freeze
Tornado Executioner
Tornado Freeze Executioner
Tornado
Bats Tornado Electro Wizard Lumberjack
Knight Tornado Electro Wizard
Tornado Executioner
Knight Executioner
Freeze
Executioner
Executioner
Tornado Freeze
Bats
Executioner Electro Wizard
Tornado
Tornado
Tornado
Tornado Freeze Executioner
Tornado Executioner Electro Wizard
Tornado
Tornado
Bats Tornado Executioner Electro Wizard
Electro Wizard Bats Freeze
Freeze Electro Wizard
P.E.K.K.A
Electro Wizard Bats Freeze
Tornado Executioner Electro Wizard
Freeze
Knight Executioner Electro Wizard Lumberjack
Executioner
Tornado
Executioner P.E.K.K.A
Bats Tornado Freeze Electro Wizard
Bats Tornado Executioner Electro Wizard
Tornado Freeze Executioner Electro Wizard

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