My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Knight Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Hog Rider P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Minions Tornado Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Minions

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Goblins Knight Minions
Knight
Minions Hog Rider Zap Electro Wizard
Minions
Knight Hog Rider Zap P.E.K.K.A
Hog Rider
Goblins Zap Knight Minions Tornado Electro Wizard
Tornado
Zap P.E.K.K.A Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Minions
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider

Defense Synergies 4 12

Goblins
Zap Knight Electro Wizard
Zap
Electro Wizard Goblins Knight Minions Tornado P.E.K.K.A
Knight
Minions Electro Wizard Goblins Zap Tornado
Minions
Knight Zap P.E.K.K.A Electro Wizard
Hog Rider
Tornado
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A
Tornado Zap Minions Electro Wizard
Electro Wizard
Zap Knight Goblins Minions Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Electro Wizard
P.E.K.K.A Goblins Zap Knight Minions Electro Wizard
Tornado P.E.K.K.A Goblins Knight Minions Electro Wizard
P.E.K.K.A Goblins Knight Minions Electro Wizard
Tornado P.E.K.K.A
Tornado Goblins Zap Minions Electro Wizard
Minions Tornado Electro Wizard Zap
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Minions Tornado
Knight Tornado Goblins Electro Wizard
Goblins Minions Electro Wizard Zap Knight Tornado
Minions Zap Tornado Electro Wizard
P.E.K.K.A Zap Knight Minions Electro Wizard
Goblins Zap Minions Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Goblins Knight Minions Tornado P.E.K.K.A Electro Wizard
Goblins Zap Knight Minions Tornado Electro Wizard
Zap Tornado Knight Minions Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblins Knight Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight
P.E.K.K.A Goblins Zap Knight Minions Electro Wizard
P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight
Zap Minions Tornado Electro Wizard
P.E.K.K.A Goblins Knight Minions Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Goblins Knight Minions Tornado
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Knight
Electro Wizard Goblins Zap Knight Minions Tornado P.E.K.K.A
Minions Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Electro Wizard
Knight
Zap
Zap Minions Tornado
Tornado
Zap Tornado
Zap Tornado
Goblins Minions Tornado Electro Wizard
Zap Knight Tornado Electro Wizard
Zap Tornado
Knight
Minions
Zap
Zap
Tornado
Minions
Zap Electro Wizard
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado
Zap Tornado Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions
Zap Tornado Electro Wizard
Knight Electro Wizard
Zap
Zap Tornado
P.E.K.K.A
Zap Minions Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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