My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace Baby Dragon
Zap
Battle Ram Furnace
Barbarian Barrel
Battle Ram Furnace Electro Wizard
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Battle Ram Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Battle Ram Furnace Baby Dragon Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Battle Ram Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Battle Ram Furnace Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Battle Ram Furnace

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Furnace Baby Dragon
Battle Ram
Zap Furnace Tornado Baby Dragon Lightning P.E.K.K.A Electro Wizard
Furnace
Zap Battle Ram Baby Dragon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Battle Ram
Baby Dragon
Tornado Zap Battle Ram Furnace Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram Baby Dragon
P.E.K.K.A
Zap Tornado Electro Wizard Battle Ram Furnace Baby Dragon
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 2 11

Zap
Electro Wizard Furnace Tornado Baby Dragon P.E.K.K.A
Battle Ram
Furnace
Zap Tornado Baby Dragon Electro Wizard
Tornado
P.E.K.K.A Zap Furnace Baby Dragon Electro Wizard
Baby Dragon
Zap Furnace Tornado P.E.K.K.A
Lightning
P.E.K.K.A
Tornado Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Furnace Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Furnace Electro Wizard
Furnace Tornado P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Lightning Tornado P.E.K.K.A
Tornado Zap Furnace Baby Dragon Electro Wizard
Furnace Tornado Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Electro Wizard Zap Furnace Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Electro Wizard
Furnace P.E.K.K.A Zap Lightning Electro Wizard
Zap Furnace Tornado Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Zap Furnace Lightning P.E.K.K.A Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
Zap Furnace Tornado Baby Dragon Electro Wizard
Zap Furnace Tornado Baby Dragon Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Furnace Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Baby Dragon Lightning
P.E.K.K.A Zap Furnace Lightning Electro Wizard
Lightning P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Furnace Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Furnace Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Tornado Electro Wizard
Lightning P.E.K.K.A
Furnace Baby Dragon
Electro Wizard Zap Furnace Tornado Baby Dragon Lightning P.E.K.K.A
Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Zap Furnace Baby Dragon
Zap Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Tornado Electro Wizard
Lightning Zap Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Furnace Baby Dragon
Lightning Zap Furnace Baby Dragon
Lightning Furnace Baby Dragon
Lightning Tornado
Lightning
Lightning Zap Baby Dragon Electro Wizard
Lightning Zap Tornado Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Zap Baby Dragon
Zap Tornado Furnace Baby Dragon
Zap Tornado Baby Dragon Lightning Electro Wizard
Lightning Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon
Lightning Zap Furnace Tornado Baby Dragon Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard
Lightning Zap Tornado Baby Dragon Electro Wizard
Lightning Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon Lightning Electro Wizard
Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado Baby Dragon Electro Wizard

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