My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Miner Graveyard
Giant Snowball
Archers Three Musketeers Miner Graveyard
Zap
Archers Three Musketeers Graveyard
Barbarian Barrel
Archers Three Musketeers Electro Wizard Graveyard
The Log
Archers Three Musketeers Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Three Musketeers P.E.K.K.A Miner Electro Wizard Graveyard
Fireball
Archers Three Musketeers Electro Wizard
Poison
Archers Three Musketeers Electro Wizard Graveyard
Lightning
Three Musketeers Electro Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Electro Wizard Graveyard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Electro Wizard Graveyard Archers Three Musketeers
Archers
Zap P.E.K.K.A Miner Graveyard
Three Musketeers
Zap Tornado Miner Graveyard
Tornado
Zap P.E.K.K.A Three Musketeers Graveyard
P.E.K.K.A
Zap Tornado Electro Wizard Archers Graveyard
Miner
Zap Archers Three Musketeers Electro Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Miner
Graveyard
Zap Electro Wizard Archers Three Musketeers Tornado P.E.K.K.A Miner

Defense Synergies 2 11

Zap
Electro Wizard Archers Three Musketeers Tornado P.E.K.K.A Miner
Archers
Zap Tornado P.E.K.K.A Electro Wizard
Three Musketeers
Zap Tornado
Tornado
P.E.K.K.A Zap Archers Three Musketeers Electro Wizard
P.E.K.K.A
Tornado Zap Archers Electro Wizard
Miner
Zap
Electro Wizard
Zap Archers Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Three Musketeers Electro Wizard
Three Musketeers Tornado P.E.K.K.A Archers Electro Wizard
Three Musketeers P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Archers Electro Wizard
Three Musketeers Tornado Electro Wizard Zap Archers
Zap P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Tornado
Tornado Archers Miner Electro Wizard
Archers Electro Wizard Zap Tornado
Three Musketeers Zap Archers Tornado Electro Wizard
P.E.K.K.A Zap Three Musketeers Electro Wizard
Three Musketeers Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Tornado Zap Three Musketeers P.E.K.K.A Electro Wizard
Three Musketeers Tornado P.E.K.K.A Electro Wizard
Zap Archers Three Musketeers Tornado Electro Wizard
Zap Tornado Archers Electro Wizard
P.E.K.K.A Three Musketeers Tornado Electro Wizard
Archers P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Miner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Three Musketeers
Zap Archers Three Musketeers Tornado Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Three Musketeers
Archers Three Musketeers
Electro Wizard Zap Archers Three Musketeers Tornado P.E.K.K.A
Zap Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner Electro Wizard
Miner
Zap
Zap Tornado
Archers Tornado
Zap Tornado
Miner Zap Tornado
Three Musketeers Tornado Electro Wizard
Miner Zap Tornado Electro Wizard
Zap Archers Tornado
Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers Tornado
Zap Archers Three Musketeers Electro Wizard
Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado
Miner Zap Tornado Electro Wizard
Zap Tornado Miner
Miner Zap Tornado
Zap Archers Tornado Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers
Zap Archers Three Musketeers Tornado Electro Wizard
Miner Three Musketeers Electro Wizard
Zap
Zap Tornado
Three Musketeers P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Miner Electro Wizard

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