My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner Bandit
Giant Snowball
Spear Goblins Bats Musketeer Miner
Zap
Spear Goblins Bats Bandit
Barbarian Barrel
Spear Goblins Musketeer Wizard Bandit
The Log
Spear Goblins Musketeer Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Musketeer Wizard P.E.K.K.A Miner Bandit
Fireball
Musketeer Wizard Bandit
Poison
Spear Goblins Bats Musketeer Wizard
Lightning
Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Miner Bandit Fireball Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Miner Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Bandit
Bats
Miner P.E.K.K.A Bandit
Fireball
Miner
Musketeer
P.E.K.K.A Miner Bandit
Wizard
P.E.K.K.A Miner Bandit
P.E.K.K.A
Bats Musketeer Wizard
Miner
Spear Goblins Bats Fireball Musketeer Wizard Bandit
Bandit
Spear Goblins Bats Musketeer Wizard Miner

Defense Synergies 0 15

Spear Goblins
Bats Musketeer P.E.K.K.A Bandit
Bats
Spear Goblins Musketeer P.E.K.K.A Bandit
Fireball
Musketeer Miner Bandit
Musketeer
Spear Goblins Bats Fireball P.E.K.K.A Miner Bandit
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Spear Goblins Bats Musketeer Wizard
Miner
Fireball Musketeer
Bandit
Spear Goblins Bats Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Wizard
P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Bats Musketeer Bandit
P.E.K.K.A Bats Musketeer Bandit
Fireball P.E.K.K.A
Fireball Spear Goblins Bats Musketeer Bandit
Bats Musketeer Spear Goblins Fireball Wizard
Fireball Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Spear Goblins Musketeer Miner Bandit
Bats Spear Goblins Fireball Musketeer Wizard Bandit
Musketeer Spear Goblins Bats Fireball Wizard
P.E.K.K.A Bats Fireball Musketeer Wizard Bandit
Fireball Wizard Bats P.E.K.K.A
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Wizard Bats Fireball Musketeer P.E.K.K.A
Fireball Spear Goblins Bats Musketeer Wizard Bandit
Wizard Spear Goblins Bats Fireball Musketeer Bandit
P.E.K.K.A Musketeer
Wizard Spear Goblins Bats Fireball Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball P.E.K.K.A Bandit
Fireball Bandit Musketeer Wizard Miner
P.E.K.K.A Bandit Spear Goblins Bats Musketeer
P.E.K.K.A Bats Fireball Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Fireball Wizard Bats Musketeer
P.E.K.K.A Spear Goblins Bats Fireball Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Fireball Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball Musketeer
Spear Goblins Bats Fireball Musketeer P.E.K.K.A
Bats Fireball Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Miner Bandit
Fireball Miner Bandit
Fireball Musketeer
Fireball Wizard
Fireball Wizard Spear Goblins Bats Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Miner Wizard Bandit
Bats Fireball Musketeer
Miner Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard
Fireball Musketeer Miner Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Spear Goblins Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard Bandit
Fireball
Bats
Fireball Musketeer Wizard Bandit
Fireball Wizard Miner
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Fireball Miner Musketeer Wizard Bandit
Fireball Musketeer Wizard Miner Bandit
Fireball Miner Musketeer Bandit
Bats Fireball Musketeer Wizard
Bats Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard Miner Bandit
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Bats Fireball Musketeer Bandit
Fireball Musketeer Wizard
Fireball
Fireball Miner Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Miner Bandit

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