My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Minion Horde Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Hog Rider Minion Horde Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minion Horde The Log
Goblin Gang
Hog Rider P.E.K.K.A
Minion Horde
Zap Hog Rider
Hog Rider
Zap Goblin Gang The Log Minion Horde Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 3 11

Zap
Goblin Gang Minion Horde Inferno Tower P.E.K.K.A The Log
Goblin Gang
Inferno Tower Zap P.E.K.K.A The Log
Minion Horde
Zap Inferno Tower The Log
Hog Rider
Inferno Tower
Goblin Gang The Log Zap Minion Horde
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Goblin Gang Wizard
The Log
Inferno Tower P.E.K.K.A Zap Goblin Gang Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower P.E.K.K.A Zap Goblin Gang The Log
Goblin Gang Minion Horde Inferno Tower P.E.K.K.A
Minion Horde Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Zap
Minion Horde Inferno Tower Zap Goblin Gang Wizard
Zap Inferno Tower P.E.K.K.A The Log
Minion Horde Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Inferno Tower
Goblin Gang Minion Horde Zap Wizard The Log
Minion Horde Inferno Tower Zap Goblin Gang Wizard
Minion Horde Inferno Tower P.E.K.K.A Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang Minion Horde P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Inferno Tower Zap Goblin Gang P.E.K.K.A The Log
Minion Horde Wizard Goblin Gang Inferno Tower P.E.K.K.A
Zap Goblin Gang Minion Horde Wizard The Log
Zap Wizard The Log
P.E.K.K.A Inferno Tower
Goblin Gang Wizard Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower P.E.K.K.A
Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Zap Minion Horde Inferno Tower The Log
Goblin Gang P.E.K.K.A Zap Minion Horde Inferno Tower The Log
Inferno Tower P.E.K.K.A Goblin Gang Minion Horde
Wizard Zap Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Minion Horde Inferno Tower
Inferno Tower P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Inferno Tower
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Minion Horde Inferno Tower Wizard
Wizard Minion Horde
Goblin Gang Inferno Tower Zap Minion Horde P.E.K.K.A The Log
Zap Minion Horde Inferno Tower Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Minion Horde
Zap Minion Horde Wizard The Log
Zap Wizard
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard The Log
Zap Minion Horde Goblin Gang
Zap Wizard
The Log
Goblin Gang Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde The Log
Zap
Zap The Log

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