My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Wizard Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Bats Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Fireball Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Bats Fireball The Log Wizard Guards Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Guards
Hog Rider The Log
P.E.K.K.A
Electro Wizard Bats Wizard The Log
The Log
Hog Rider Fireball Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 12

Bats
P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Hog Rider
Wizard
Guards P.E.K.K.A The Log Electro Wizard
Guards
Wizard The Log Electro Wizard
P.E.K.K.A
The Log Bats Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Bats Wizard Guards Electro Wizard
Electro Wizard
Bats Fireball Wizard Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Guards Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Bats Guards Electro Wizard
Bats Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Electro Wizard
Bats Guards Electro Wizard Fireball Wizard The Log
Bats Fireball Wizard Electro Wizard
P.E.K.K.A Bats Fireball Wizard Guards The Log Electro Wizard
Fireball Wizard Bats Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Wizard Bats Fireball P.E.K.K.A Electro Wizard
Fireball Bats Wizard Guards The Log Electro Wizard
Wizard The Log Bats Fireball Guards Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Fireball Guards P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard The Log
Guards P.E.K.K.A Bats The Log Electro Wizard
Guards P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Guards
Fireball Wizard Bats Electro Wizard
Guards P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Fireball The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Fireball Guards The Log Electro Wizard
P.E.K.K.A Fireball Wizard Guards
Wizard Fireball
Guards Electro Wizard Bats Fireball P.E.K.K.A The Log
Bats Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball Guards Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Bats Fireball Guards
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball Guards The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard

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