My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Wizard Electro Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Mini P.E.K.K.A

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Goblins Mini P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Wizard Electro Wizard
Hog Rider
Goblins Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 10

Goblins
Zap Wizard Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Goblins P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Wizard
Hog Rider
Wizard
Goblins Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblins Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblins Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblins Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Goblins Zap Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblins
Goblins Mini P.E.K.K.A Electro Wizard
Goblins Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Wizard Electro Wizard
Fireball Wizard Goblins Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Goblins Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Goblins Zap Wizard Electro Wizard
Zap Wizard Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Goblins Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Goblins Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblins Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball
Electro Wizard Goblins Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblins Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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