My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Bomb Tower Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Bomb Tower Hog Rider Wizard
Poison
Goblin Gang Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Bomb Tower Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Bomb Tower

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Freeze
Goblin Gang
Hog Rider P.E.K.K.A
Bomb Tower
Hog Rider
Zap Goblin Gang Freeze Wizard Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Zap Tornado
P.E.K.K.A
Zap Tornado Goblin Gang Wizard

Defense Synergies 4 7

Zap
Bomb Tower Goblin Gang Tornado P.E.K.K.A
Goblin Gang
Zap Bomb Tower P.E.K.K.A
Bomb Tower
Zap Tornado Goblin Gang
Hog Rider
Wizard
Tornado Freeze P.E.K.K.A
Tornado
Bomb Tower Wizard P.E.K.K.A Zap
Freeze
Wizard
P.E.K.K.A
Tornado Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bomb Tower P.E.K.K.A Zap Goblin Gang
Goblin Gang Bomb Tower Tornado P.E.K.K.A Freeze
Bomb Tower P.E.K.K.A Goblin Gang
Bomb Tower Tornado P.E.K.K.A
Goblin Gang Tornado Freeze Zap Bomb Tower
Tornado Zap Goblin Gang Bomb Tower Wizard Freeze
Zap Bomb Tower P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower Tornado
Goblin Gang Tornado
Goblin Gang Zap Bomb Tower Wizard Tornado Freeze
Zap Goblin Gang Wizard Tornado
Bomb Tower P.E.K.K.A Zap Goblin Gang Wizard Freeze
Bomb Tower Wizard Zap Goblin Gang Tornado Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Tornado Zap Goblin Gang Freeze P.E.K.K.A
Bomb Tower Wizard Goblin Gang Tornado P.E.K.K.A
Bomb Tower Zap Goblin Gang Wizard Tornado
Zap Bomb Tower Wizard Tornado Freeze
P.E.K.K.A Bomb Tower Tornado
Goblin Gang Wizard Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Bomb Tower Wizard
Goblin Gang P.E.K.K.A Zap Bomb Tower
Goblin Gang P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Wizard Zap Goblin Gang Bomb Tower Tornado Freeze
Goblin Gang P.E.K.K.A Bomb Tower
P.E.K.K.A Bomb Tower
Zap Freeze P.E.K.K.A Bomb Tower Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bomb Tower
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Bomb Tower Wizard
Wizard Bomb Tower
Goblin Gang Zap Bomb Tower Tornado Freeze P.E.K.K.A
Zap Bomb Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Wizard Zap
Wizard Zap Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Goblin Gang Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Goblin Gang Freeze
Zap Wizard Tornado
Freeze
Goblin Gang Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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