My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch Lumberjack
The Log
Bomber Hog Rider Witch Lumberjack
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hog Rider Wizard Witch P.E.K.K.A Lumberjack
Fireball
Bomber Hog Rider Wizard Witch Lumberjack
Poison
Bomber Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Hog Rider Lumberjack Giant Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bomber Hog Rider Lumberjack Giant

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Bomber Giant Wizard Rocket Witch Lumberjack
Giant
Bomber Hog Rider Wizard Rocket Witch Lumberjack
Wizard
Hog Rider Giant P.E.K.K.A Lumberjack
Rocket
Hog Rider Giant
Witch
Hog Rider Giant P.E.K.K.A Lumberjack
P.E.K.K.A
Bomber Wizard Witch Lumberjack
Lumberjack
Bomber Hog Rider Giant Wizard Witch P.E.K.K.A

Defense Synergies 0 4

Bomber
P.E.K.K.A
Hog Rider
Giant
Wizard
P.E.K.K.A Lumberjack
Rocket
Witch
Lumberjack
P.E.K.K.A
Bomber Wizard
Lumberjack
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard
P.E.K.K.A Lumberjack Bomber Witch
Rocket Witch P.E.K.K.A Lumberjack Bomber
Witch P.E.K.K.A Lumberjack Bomber
Bomber Rocket P.E.K.K.A Lumberjack
Bomber Lumberjack
Rocket Wizard Witch
Rocket P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Bomber Lumberjack
Witch Bomber Wizard Lumberjack
Wizard Witch
P.E.K.K.A Lumberjack Bomber Wizard Rocket Witch
Bomber Wizard Rocket Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Lumberjack
Wizard Bomber Witch P.E.K.K.A Lumberjack
Bomber Wizard Witch Lumberjack
Wizard Witch Bomber Lumberjack
P.E.K.K.A Lumberjack
Bomber Wizard Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A
Bomber Wizard Rocket Lumberjack
P.E.K.K.A Lumberjack Rocket Witch
Rocket P.E.K.K.A Lumberjack
P.E.K.K.A Witch Lumberjack
Wizard Rocket Witch
Rocket P.E.K.K.A Witch Lumberjack
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
Rocket P.E.K.K.A
Rocket P.E.K.K.A Wizard Witch Lumberjack
Wizard Bomber Witch
Witch Bomber Rocket P.E.K.K.A Lumberjack
Bomber Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Bomber Wizard Rocket
Wizard Rocket Witch
Bomber Wizard Witch
Wizard
Wizard
Rocket Lumberjack
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Bomber Wizard Witch
Wizard Rocket
Rocket
Bomber Rocket
Rocket Bomber Wizard
Rocket Bomber Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Bomber Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Rocket Witch
Rocket Wizard Witch
Wizard Rocket Lumberjack
Bomber Wizard
Rocket
P.E.K.K.A
Rocket Witch
Rocket Witch
Rocket Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: