My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Skeleton Army Miner
Giant Snowball
Bats Three Musketeers Skeleton Army Miner
Zap
Bats Three Musketeers Skeleton Army
Barbarian Barrel
Three Musketeers Skeleton Army Ice Wizard
The Log
Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Three Musketeers Skeleton Army P.E.K.K.A Miner Ice Wizard
Fireball
Three Musketeers Skeleton Army Ice Wizard
Poison
Bats Three Musketeers Skeleton Army Ice Wizard
Lightning
Three Musketeers Ice Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Miner Ice Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Miner Bats Three Musketeers Ice Wizard
Three Musketeers
Zap Tornado Miner
Skeleton Army
Tornado
Zap P.E.K.K.A Three Musketeers Ice Wizard
P.E.K.K.A
Zap Tornado Bats Ice Wizard
Miner
Bats Zap Three Musketeers
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 2 12

Bats
Zap P.E.K.K.A Ice Wizard
Zap
Bats Three Musketeers Skeleton Army Tornado P.E.K.K.A Miner Ice Wizard
Three Musketeers
Zap Tornado
Skeleton Army
Zap Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Zap Three Musketeers
P.E.K.K.A
Tornado Bats Zap Ice Wizard
Miner
Zap
Ice Wizard
Tornado Bats Zap Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army P.E.K.K.A Bats Zap Three Musketeers Ice Wizard
Three Musketeers Skeleton Army Tornado P.E.K.K.A Bats Ice Wizard
Three Musketeers Skeleton Army P.E.K.K.A Bats Ice Wizard
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bats Zap Ice Wizard
Bats Three Musketeers Tornado Zap Ice Wizard
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Miner Ice Wizard
Bats Skeleton Army Ice Wizard Zap Tornado
Three Musketeers Bats Zap Tornado Ice Wizard
Skeleton Army P.E.K.K.A Bats Zap Three Musketeers Ice Wizard
Three Musketeers Skeleton Army Bats Zap Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Three Musketeers
Skeleton Army Tornado Zap Three Musketeers P.E.K.K.A
Three Musketeers Bats Skeleton Army Tornado P.E.K.K.A
Bats Zap Three Musketeers Skeleton Army Tornado Ice Wizard
Zap Tornado Bats Ice Wizard
P.E.K.K.A Three Musketeers Tornado
Skeleton Army Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Miner
Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Three Musketeers Skeleton Army
Bats Zap Three Musketeers Tornado Ice Wizard
Skeleton Army P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army Tornado
P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Three Musketeers
Three Musketeers Skeleton Army
Skeleton Army Bats Zap Three Musketeers Tornado P.E.K.K.A
Bats Zap P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner Ice Wizard
Miner
Zap
Bats Zap Tornado Ice Wizard
Tornado
Zap Tornado Ice Wizard
Miner Zap Tornado
Bats Three Musketeers Tornado
Miner Zap Tornado
Zap Tornado
Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers Tornado
Bats
Zap Three Musketeers
Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Ice Wizard
Miner Zap Tornado Ice Wizard
Zap Tornado Miner
Miner Zap Tornado
Bats Zap Tornado Ice Wizard
Zap Bats
Zap Miner
Zap
P.E.K.K.A
Zap Bats Skeleton Army
Zap Three Musketeers Tornado Ice Wizard
Miner Three Musketeers
Zap
Zap Tornado
Three Musketeers P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado Miner

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