My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Elixir Collector Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Battle Ram
Giant Snowball
Bats Archers Goblin Gang Battle Ram Baby Dragon
Zap
Bats Archers Goblin Gang Battle Ram
Barbarian Barrel
Archers Goblin Gang Battle Ram
The Log
Archers Goblin Gang Battle Ram
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Battle Ram Baby Dragon P.E.K.K.A
Fireball
Archers Goblin Gang Battle Ram Elixir Collector Baby Dragon
Poison
Bats Archers Goblin Gang Elixir Collector
Lightning
Battle Ram Elixir Collector Baby Dragon
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Elixir Collector Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Battle Ram Baby Dragon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Baby Dragon P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Archers Baby Dragon
Archers
Zap Battle Ram Baby Dragon P.E.K.K.A
Goblin Gang
Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Zap Bats Archers Goblin Gang Baby Dragon P.E.K.K.A
Elixir Collector
Baby Dragon
Bats Zap Archers Goblin Gang Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Bats Archers Goblin Gang Battle Ram Baby Dragon

Defense Synergies 0 12

Bats
Zap Baby Dragon P.E.K.K.A
Zap
Bats Archers Goblin Gang Baby Dragon P.E.K.K.A
Archers
Zap Goblin Gang Baby Dragon P.E.K.K.A
Goblin Gang
Zap Archers P.E.K.K.A
Battle Ram
Elixir Collector
Baby Dragon
Bats Zap Archers P.E.K.K.A
P.E.K.K.A
Bats Zap Archers Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Archers
P.E.K.K.A Bats Goblin Gang
P.E.K.K.A
Goblin Gang Bats Zap Archers Baby Dragon
Bats Zap Archers Goblin Gang Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Archers
Bats Archers Goblin Gang Zap Baby Dragon
Bats Zap Archers Goblin Gang Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang P.E.K.K.A
Bats Zap Archers Goblin Gang Baby Dragon
Zap Baby Dragon Bats Archers
P.E.K.K.A
Goblin Gang Bats Archers Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Zap Archers Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang
Bats Zap Archers Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Archers
P.E.K.K.A
Zap P.E.K.K.A Bats Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Archers Baby Dragon
Goblin Gang Bats Zap Archers Baby Dragon P.E.K.K.A
Bats Zap Archers Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Archers Baby Dragon
Zap Baby Dragon
Zap
Bats Goblin Gang
Zap
Zap Archers Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Archers Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Archers Baby Dragon
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Bats Archers Goblin Gang
Zap Archers Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon

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