My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Miner
Giant Snowball
Bats Goblin Gang Minion Horde Miner Princess
Zap
Bats Goblin Gang Minion Horde Princess
Barbarian Barrel
Knight Goblin Gang Princess
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde Princess
Royal Delivery
Bats Knight Goblin Gang Minion Horde P.E.K.K.A Miner Princess
Fireball
Goblin Gang Minion Horde Princess
Poison
Bats Goblin Gang Minion Horde Princess
Lightning
Knight
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Miner Princess Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner P.E.K.K.A
Arrows
P.E.K.K.A Knight Miner
Knight
Bats Goblin Gang Princess Arrows Minion Horde Miner
Goblin Gang
Knight Miner P.E.K.K.A Princess
Minion Horde
Miner Knight
P.E.K.K.A
Arrows Bats Goblin Gang Princess
Miner
Bats Goblin Gang Minion Horde Arrows Knight
Princess
Knight Goblin Gang P.E.K.K.A

Defense Synergies 3 8

Bats
Knight P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bats Goblin Gang Princess Arrows Minion Horde
Goblin Gang
Knight P.E.K.K.A Miner Princess
Minion Horde
Knight
P.E.K.K.A
Bats Arrows Goblin Gang Princess
Miner
Goblin Gang
Princess
Knight Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde P.E.K.K.A Bats Knight Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Bats Knight
Minion Horde P.E.K.K.A Bats Knight Goblin Gang
Arrows P.E.K.K.A Princess
Arrows Goblin Gang Bats
Bats Minion Horde Arrows Goblin Gang Princess
Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Minion Horde Miner
Bats Goblin Gang Minion Horde Arrows Knight Princess
Arrows Minion Horde Bats Goblin Gang Princess
Minion Horde P.E.K.K.A Bats Knight Goblin Gang
Bats Arrows Goblin Gang Minion Horde P.E.K.K.A Princess
P.E.K.K.A Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang P.E.K.K.A
Minion Horde Bats Arrows Knight Goblin Gang P.E.K.K.A
Arrows Bats Knight Goblin Gang Minion Horde
Arrows Bats Knight Princess
P.E.K.K.A
Goblin Gang Bats Arrows Knight Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Miner
Goblin Gang P.E.K.K.A Bats Knight Minion Horde
Goblin Gang P.E.K.K.A Bats Knight Minion Horde
P.E.K.K.A Knight Goblin Gang Minion Horde
Arrows Bats Goblin Gang Minion Horde Princess
Goblin Gang P.E.K.K.A Bats Knight Minion Horde
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A Bats Knight
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Knight Minion Horde
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Minion Horde
Minion Horde Princess
Goblin Gang Bats Knight Minion Horde P.E.K.K.A
Bats Arrows Minion Horde P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Minion Horde
Arrows Miner Princess
Arrows Minion Horde Miner
Arrows Knight
Arrows Minion Horde
Arrows Bats Minion Horde Princess
Arrows Minion Horde Princess
Arrows Princess
Arrows Miner
Bats Goblin Gang Minion Horde
Miner Arrows Knight Minion Horde Princess
Arrows Princess
Knight Miner Princess
Arrows Minion Horde Princess
Princess Arrows
Arrows Minion Horde Princess
Arrows Minion Horde Princess
Arrows
Bats Minion Horde
Arrows Princess
Arrows Miner Princess
Minion Horde
Arrows Princess
Arrows Minion Horde
Arrows Princess
Minion Horde
Arrows Miner Princess
Arrows Miner Princess
Miner Arrows
Bats Arrows Minion Horde Princess
Bats Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Princess
P.E.K.K.A Minion Horde
Arrows Princess
Minion Horde Bats Goblin Gang Princess
Arrows Princess
Arrows
Miner Knight Goblin Gang Minion Horde Princess
Arrows Princess
Arrows
Minion Horde P.E.K.K.A
Bats Goblin Gang Minion Horde Princess
Bats Princess
Miner Princess

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