My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Ice Spirit Ice Wizard Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Poison P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Miner Ice Wizard Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tornado Miner

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Miner
Zap
Ice Spirit Tornado P.E.K.K.A Miner Electro Wizard Poison Ice Wizard
Tornado
Zap P.E.K.K.A Poison Ice Wizard
Poison
P.E.K.K.A Miner Zap Tornado
P.E.K.K.A
Ice Spirit Zap Tornado Poison Electro Wizard Ice Wizard
Miner
Zap Poison Ice Spirit Electro Wizard
Ice Wizard
Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 4 17

Ice Spirit
Zap Tornado Poison P.E.K.K.A Miner Ice Wizard Electro Wizard
Zap
Ice Spirit Electro Wizard Tornado Poison P.E.K.K.A Miner Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Ice Spirit Zap Poison Electro Wizard
Poison
Ice Spirit Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A
Tornado Ice Spirit Zap Ice Wizard Electro Wizard
Miner
Ice Spirit Zap
Ice Wizard
Tornado Ice Spirit Zap Poison P.E.K.K.A
Electro Wizard
Zap Ice Spirit Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Ice Spirit Zap Ice Wizard Electro Wizard
Tornado P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Ice Wizard Electro Wizard
Tornado Electro Wizard Ice Spirit Zap Poison Ice Wizard
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Spirit Miner Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Zap Tornado
Zap Tornado Poison Ice Wizard Electro Wizard
P.E.K.K.A Ice Spirit Zap Ice Wizard Electro Wizard
Ice Spirit Zap Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Zap P.E.K.K.A Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Ice Spirit Zap Tornado Ice Wizard Electro Wizard
Zap Tornado Poison Ice Spirit Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Miner
P.E.K.K.A Ice Spirit Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Poison Ice Spirit Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Tornado Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A
Electro Wizard Ice Spirit Zap Tornado Poison P.E.K.K.A
Poison Zap P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Miner Ice Wizard Electro Wizard
Poison Miner
Poison
Poison Zap
Poison Ice Spirit Zap Tornado Ice Wizard
Tornado Poison
Poison Ice Spirit Zap Tornado Ice Wizard
Poison Miner Zap Tornado
Tornado Poison Electro Wizard
Poison Miner Zap Tornado Electro Wizard
Poison Zap Tornado
Poison Miner
Poison
Zap Poison
Zap Poison
Poison
Tornado Poison
Zap Poison Electro Wizard
Zap Tornado Poison Miner
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Ice Spirit Ice Wizard
Poison Miner Zap Tornado Ice Wizard Electro Wizard
Zap Tornado Poison Miner
Poison Miner Zap Tornado
Poison Zap Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap Miner
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit
Poison Zap Tornado Ice Wizard Electro Wizard
Poison Miner Electro Wizard
Zap Poison
Zap Tornado Poison
P.E.K.K.A
Zap Ice Spirit Tornado Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Miner Electro Wizard

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