My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Bats Minions Hog Rider
Zap
Bats Minions
Barbarian Barrel
Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats Minions
Royal Delivery
Bats Minions Hog Rider P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Bats Minions Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Minions Hog Rider Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Minions P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider Bats P.E.K.K.A
Hog Rider
Bats Arrows Minions The Log Rocket Electro Wizard
Rocket
Hog Rider
P.E.K.K.A
Arrows Electro Wizard Bats Minions The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 11

Bats
Minions P.E.K.K.A The Log Electro Wizard
Arrows
P.E.K.K.A
Minions
Bats P.E.K.K.A The Log Electro Wizard
Hog Rider
Rocket
The Log
P.E.K.K.A
The Log Bats Arrows Minions Electro Wizard
The Log
P.E.K.K.A Bats Minions Rocket Electro Wizard
Electro Wizard
Bats Minions P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions The Log Electro Wizard
P.E.K.K.A Bats Minions The Log Electro Wizard
Rocket P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
Arrows Rocket P.E.K.K.A The Log
Arrows The Log Bats Minions Electro Wizard
Bats Minions Rocket Electro Wizard Arrows
Rocket Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Electro Wizard
Bats Minions Electro Wizard Arrows The Log
Arrows Minions Bats Electro Wizard
P.E.K.K.A Bats Minions Rocket The Log Electro Wizard
Rocket Bats Arrows Minions P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard
Bats Arrows Minions P.E.K.K.A Electro Wizard
Arrows Bats Minions The Log Electro Wizard
Arrows The Log Bats Minions Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Minions P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Rocket The Log
P.E.K.K.A Bats Minions Rocket The Log Electro Wizard
Rocket P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A
Arrows Rocket Bats Minions Electro Wizard
Rocket P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Bats Minions The Log
P.E.K.K.A
P.E.K.K.A Bats Minions
Rocket P.E.K.K.A Arrows The Log Electro Wizard
Rocket P.E.K.K.A
Electro Wizard Bats Minions Rocket P.E.K.K.A The Log
Bats Arrows Minions P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Electro Wizard
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows The Log
Arrows Bats Minions Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Bats Minions Electro Wizard
Rocket Arrows The Log Electro Wizard
Arrows Rocket
Rocket The Log
Arrows Minions Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Bats Minions Rocket
Rocket Arrows The Log Electro Wizard
Rocket Arrows The Log
Rocket Minions The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Rocket Arrows The Log
Bats Arrows Electro Wizard
Rocket Electro Wizard Bats Minions
Arrows Rocket The Log
Rocket Arrows Electro Wizard
P.E.K.K.A
Rocket Arrows The Log
Electro Wizard Bats Minions Rocket
Rocket Arrows Electro Wizard
Arrows The Log
Rocket Electro Wizard
Arrows The Log
Rocket Arrows
P.E.K.K.A
Bats Minions Rocket The Log Electro Wizard
Bats Rocket Electro Wizard
Rocket The Log Electro Wizard

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