My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Miner Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap P.E.K.K.A
Zap
P.E.K.K.A Miner Electro Wizard Bats The Log
Goblin Gang
Miner P.E.K.K.A
Wizard
P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Wizard The Log
The Log
Zap P.E.K.K.A Miner
Miner
Bats Zap Goblin Gang Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 18

Bats
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Bats Goblin Gang P.E.K.K.A The Log Miner
Goblin Gang
Zap P.E.K.K.A The Log Miner Electro Wizard
Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bats Zap Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Bats Zap Goblin Gang Wizard Miner Electro Wizard
Miner
Zap Goblin Gang The Log
Electro Wizard
Zap Bats Goblin Gang Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Bats Zap Electro Wizard
Bats Electro Wizard Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Miner Electro Wizard
Bats Goblin Gang Electro Wizard Zap Wizard The Log
Bats Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Wizard The Log Electro Wizard
Wizard Bats Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
Wizard Bats Goblin Gang P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Wizard The Log Electro Wizard
Zap Wizard The Log Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Bats P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Wizard The Log Miner
Goblin Gang P.E.K.K.A Bats Zap The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Bats Zap P.E.K.K.A The Log
Bats Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
The Log
Wizard Zap The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Bats Goblin Gang Electro Wizard
Miner Zap Wizard The Log Electro Wizard
Zap Wizard
The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log Electro Wizard
Zap Wizard The Log Miner
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Miner Zap Wizard Electro Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard The Log Miner
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Bats Goblin Gang
Zap Wizard Electro Wizard
The Log
Miner Goblin Gang Wizard Electro Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Miner Electro Wizard

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