My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Balloon
Giant Snowball
Minions Minion Horde Balloon
Zap
Minions Minion Horde Balloon
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Minions Minion Horde Wizard Balloon Electro Wizard
Poison
Minions Minion Horde Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Electro Wizard Minion Horde Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Minions Electro Wizard Minion Horde

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Balloon P.E.K.K.A
Minion Horde
Rage Mega Knight
Wizard
Rage Balloon P.E.K.K.A Mega Knight
Rage
Minions Minion Horde Balloon Wizard Electro Wizard
Balloon
Rage Minions Wizard Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Minions Wizard
Electro Wizard
P.E.K.K.A Rage Balloon Mega Knight
Mega Knight
Minions Minion Horde Wizard Balloon Electro Wizard

Defense Synergies 0 8

Minions
P.E.K.K.A Electro Wizard Mega Knight
Minion Horde
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rage
Balloon
P.E.K.K.A
Minions Wizard Electro Wizard
Electro Wizard
Minions Wizard P.E.K.K.A Mega Knight
Mega Knight
Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Minions Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Mega Knight Minions Electro Wizard
Minion Horde P.E.K.K.A Minions Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Minions Electro Wizard Mega Knight
Minions Minion Horde Electro Wizard Wizard
P.E.K.K.A Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Minions
Minion Horde Electro Wizard Mega Knight
Minions Minion Horde Electro Wizard Wizard Mega Knight
Minions Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Mega Knight Minions Wizard Electro Wizard
Wizard Mega Knight Minions Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Minions P.E.K.K.A Electro Wizard
Mega Knight Minions Minion Horde Wizard Electro Wizard
Wizard Minions Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Minions Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Wizard Minions Minion Horde Electro Wizard
P.E.K.K.A Minions Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Mega Knight Minions
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minions Minion Horde
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Electro Wizard Minions Minion Horde P.E.K.K.A
Minions Mega Knight Minion Horde Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Electro Wizard
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minions Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minions Minion Horde Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Minions Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minions Minion Horde
Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Minions Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Wizard Electro Wizard
Wizard Mega Knight
Minion Horde Wizard Electro Wizard
Electro Wizard Minions Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Wizard
Minion Horde Electro Wizard Minions
Wizard Electro Wizard
Minion Horde Wizard Electro Wizard Mega Knight
Wizard
Minion Horde P.E.K.K.A Mega Knight
Minions Minion Horde Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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