My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon P.E.K.K.A Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Tesla Royal Ghost
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Tesla Baby Dragon
Poison
Lightning
Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Tesla Fireball Baby Dragon Freeze P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Tesla Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Baby Dragon Freeze Royal Ghost Mega Knight
Tesla
Fireball
Zap Baby Dragon Freeze Mega Knight
Baby Dragon
Zap Fireball P.E.K.K.A Mega Knight
Freeze
Zap Fireball
P.E.K.K.A
Zap Baby Dragon
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Fireball Baby Dragon Royal Ghost

Defense Synergies 2 12

Zap
Fireball Mega Knight Tesla Baby Dragon P.E.K.K.A Royal Ghost
Tesla
Zap Fireball Baby Dragon
Fireball
Zap Tesla Freeze Mega Knight
Baby Dragon
Zap Tesla P.E.K.K.A Mega Knight
Freeze
Fireball Mega Knight
P.E.K.K.A
Zap Baby Dragon
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Fireball Baby Dragon Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Baby Dragon
P.E.K.K.A Zap Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight Freeze
Tesla P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Freeze Zap Tesla Baby Dragon Royal Ghost Mega Knight
Tesla Zap Fireball Baby Dragon Freeze
Zap Tesla Fireball Baby Dragon P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Tesla Royal Ghost Mega Knight
Zap Tesla Fireball Baby Dragon Freeze Royal Ghost Mega Knight
Tesla Zap Fireball Baby Dragon
Tesla P.E.K.K.A Mega Knight Zap Fireball Freeze
Fireball Mega Knight Zap Tesla Baby Dragon Freeze P.E.K.K.A Royal Ghost
P.E.K.K.A Tesla Mega Knight
Zap Tesla Fireball Freeze P.E.K.K.A Mega Knight
Tesla Mega Knight Fireball P.E.K.K.A
Tesla Fireball Mega Knight Zap Baby Dragon Royal Ghost
Zap Baby Dragon Freeze Tesla Fireball Royal Ghost Mega Knight
P.E.K.K.A Tesla
Royal Ghost Mega Knight Tesla Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Fireball P.E.K.K.A Royal Ghost
Fireball Zap Tesla Baby Dragon Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Tesla Fireball
P.E.K.K.A Tesla Mega Knight
Fireball Zap Tesla Baby Dragon Freeze
P.E.K.K.A Tesla Fireball
P.E.K.K.A Mega Knight Tesla
Zap Freeze P.E.K.K.A Mega Knight Fireball Baby Dragon
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight Tesla Fireball
Tesla Fireball Baby Dragon Mega Knight
Tesla Zap Fireball Baby Dragon Freeze P.E.K.K.A
Mega Knight Zap Tesla Fireball Baby Dragon Freeze P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze Royal Ghost
Fireball Zap Baby Dragon Royal Ghost
Fireball Baby Dragon
Fireball Freeze
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon Freeze
Baby Dragon
Fireball Zap Baby Dragon Freeze
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Freeze
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Freeze Fireball Baby Dragon Mega Knight
Fireball Zap Baby Dragon Royal Ghost
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Freeze
Fireball
Zap Fireball Mega Knight
Zap Fireball Freeze
P.E.K.K.A Mega Knight
Fireball
Zap Fireball Freeze
Fireball Zap Baby Dragon
Freeze
Fireball
Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball Baby Dragon Freeze
Zap Fireball
Zap Fireball Baby Dragon Freeze Royal Ghost Mega Knight

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