My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Giant Skeleton P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Lava Hound
Giant Snowball
Musketeer Skeleton Army Witch Lava Hound
Zap
Skeleton Army Witch Lava Hound
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch Giant Skeleton
The Log
Musketeer Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Lava Hound
Royal Delivery
Musketeer Valkyrie Skeleton Army Witch Giant Skeleton P.E.K.K.A Lava Hound
Fireball
Musketeer Skeleton Army Witch Lava Hound
Poison
Musketeer Skeleton Army Witch Lava Hound
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Witch Rocket Giant Skeleton P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Musketeer Valkyrie Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Witch Giant Skeleton P.E.K.K.A
Rocket
Lava Hound
Skeleton Army
Lava Hound
Witch
Valkyrie Giant Skeleton P.E.K.K.A Lava Hound
Giant Skeleton
Musketeer Valkyrie Witch
P.E.K.K.A
Musketeer Valkyrie Witch
Lava Hound
Rocket Skeleton Army Witch

Defense Synergies 1 7

Musketeer
Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Witch P.E.K.K.A
Rocket
Skeleton Army
Musketeer Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Musketeer Skeleton Army Witch
P.E.K.K.A
Musketeer Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Rocket Skeleton Army Witch P.E.K.K.A Musketeer Valkyrie Giant Skeleton
Skeleton Army Witch P.E.K.K.A Musketeer Valkyrie
Valkyrie Rocket Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Musketeer Valkyrie
Musketeer Rocket Witch
Rocket Musketeer Valkyrie Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Musketeer Giant Skeleton
Musketeer Witch
Skeleton Army P.E.K.K.A Musketeer Valkyrie Rocket Witch Giant Skeleton
Valkyrie Rocket Skeleton Army Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A
Musketeer Valkyrie Skeleton Army Witch P.E.K.K.A
Musketeer Valkyrie Skeleton Army Witch
Valkyrie Witch Musketeer Giant Skeleton
P.E.K.K.A Musketeer
Valkyrie Skeleton Army Musketeer Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton P.E.K.K.A
Musketeer Valkyrie Rocket
Skeleton Army Giant Skeleton P.E.K.K.A Musketeer Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Giant Skeleton P.E.K.K.A Musketeer
Giant Skeleton P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Rocket Musketeer Witch
Rocket Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army
Rocket Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Valkyrie Witch Giant Skeleton
Rocket Skeleton Army P.E.K.K.A Valkyrie Giant Skeleton
Rocket Skeleton Army Giant Skeleton P.E.K.K.A Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Musketeer Valkyrie Rocket Giant Skeleton P.E.K.K.A
Valkyrie Musketeer Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket Giant Skeleton
Musketeer
Rocket Giant Skeleton
Musketeer Valkyrie Rocket Giant Skeleton
Rocket Valkyrie
Musketeer Rocket Witch
Musketeer Witch
Rocket Musketeer
Rocket Musketeer Valkyrie
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Witch
Musketeer Rocket
Rocket
Rocket
Rocket Musketeer
Rocket Valkyrie Witch
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Musketeer
Valkyrie Witch
Witch
Musketeer Witch
Musketeer Witch
Rocket Musketeer
Musketeer Witch
Rocket Musketeer Witch
Musketeer Rocket
Rocket
P.E.K.K.A Giant Skeleton
Rocket
Musketeer Rocket Skeleton Army Witch
Rocket Musketeer Witch
Musketeer Valkyrie Rocket
Musketeer
Rocket Giant Skeleton
Musketeer P.E.K.K.A
Musketeer Rocket Witch Giant Skeleton
Musketeer Rocket Witch
Musketeer Rocket Witch Giant Skeleton

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