My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Ice Wizard
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Hog Rider P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Spear Goblins Bats Goblin Gang Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Tornado Ice Wizard Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang
Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Spear Goblins Bats Ice Wizard
Goblin Gang
Hog Rider Spear Goblins P.E.K.K.A
Hog Rider
Spear Goblins Bats Zap Goblin Gang Tornado
Tornado
Zap P.E.K.K.A Hog Rider Ice Wizard
P.E.K.K.A
Zap Tornado Bats Goblin Gang Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 2 15

Spear Goblins
Bats Zap Goblin Gang P.E.K.K.A Ice Wizard
Bats
Spear Goblins Zap P.E.K.K.A Ice Wizard
Zap
Spear Goblins Bats Goblin Gang Tornado P.E.K.K.A Ice Wizard
Goblin Gang
Spear Goblins Zap P.E.K.K.A Ice Wizard
Hog Rider
Tornado
P.E.K.K.A Ice Wizard Zap
P.E.K.K.A
Tornado Spear Goblins Bats Zap Goblin Gang Ice Wizard
Ice Wizard
Tornado Spear Goblins Bats Zap Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Bats Zap Goblin Gang Ice Wizard
Goblin Gang Tornado P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Bats Goblin Gang Ice Wizard
Tornado P.E.K.K.A
Goblin Gang Tornado Spear Goblins Bats Zap Ice Wizard
Bats Tornado Spear Goblins Zap Goblin Gang Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Spear Goblins Ice Wizard
Bats Goblin Gang Ice Wizard Spear Goblins Zap Tornado
Spear Goblins Bats Zap Goblin Gang Tornado Ice Wizard
P.E.K.K.A Bats Zap Goblin Gang Ice Wizard
Bats Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Tornado P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang Tornado Ice Wizard
Zap Tornado Spear Goblins Bats Ice Wizard
P.E.K.K.A Tornado
Goblin Gang Spear Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang
Bats Zap Goblin Gang Tornado Ice Wizard
Goblin Gang P.E.K.K.A Spear Goblins Bats Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Bats Zap Tornado P.E.K.K.A
Bats Zap P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Zap
Spear Goblins Bats Zap Tornado Ice Wizard
Tornado
Zap Tornado Ice Wizard
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado
Zap Tornado
Zap
Spear Goblins Zap
Tornado
Bats
Zap
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Wizard
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Ice Wizard
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Spear Goblins Bats Goblin Gang
Zap Tornado Ice Wizard
Goblin Gang
Zap
Zap Tornado
P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado
Zap Tornado

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