My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Goblin Hut Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Mega Minion Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut Dark Prince
Barbarian Barrel
Battle Ram Goblin Hut Dark Prince Magic Archer
The Log
Battle Ram Goblin Hut Dark Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mega Minion Battle Ram Goblin Hut Dark Prince P.E.K.K.A Magic Archer
Fireball
Mega Minion Battle Ram Goblin Hut Magic Archer
Poison
Mega Minion Goblin Hut Magic Archer
Lightning
Mega Minion Battle Ram Goblin Hut Dark Prince Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Tornado Dark Prince Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Battle Ram Dark Prince Poison Magic Archer Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Tornado Battle Ram Dark Prince

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison
Battle Ram
Poison Magic Archer Goblin Hut Tornado P.E.K.K.A
Goblin Hut
Battle Ram Dark Prince Magic Archer
Tornado
P.E.K.K.A Magic Archer Battle Ram Dark Prince Poison
Dark Prince
Goblin Hut Tornado Poison Magic Archer
Poison
Battle Ram P.E.K.K.A Mega Minion Tornado Dark Prince
P.E.K.K.A
Tornado Poison Magic Archer Battle Ram
Magic Archer
Battle Ram Tornado P.E.K.K.A Goblin Hut Dark Prince

Defense Synergies 2 8

Mega Minion
Goblin Hut Tornado Dark Prince
Battle Ram
Goblin Hut
Mega Minion Dark Prince
Tornado
P.E.K.K.A Magic Archer Mega Minion Dark Prince Poison
Dark Prince
Mega Minion Goblin Hut Tornado Poison Magic Archer
Poison
Tornado Dark Prince
P.E.K.K.A
Tornado
Magic Archer
Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Hut Magic Archer
P.E.K.K.A Mega Minion Goblin Hut Dark Prince
Goblin Hut Tornado P.E.K.K.A Mega Minion Dark Prince
Goblin Hut P.E.K.K.A Mega Minion Dark Prince
Tornado Dark Prince Poison P.E.K.K.A
Tornado Mega Minion Dark Prince Magic Archer
Mega Minion Tornado Goblin Hut Poison Magic Archer
Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Hut Tornado
Tornado Dark Prince
Poison Mega Minion Goblin Hut Tornado Dark Prince Magic Archer
Mega Minion Goblin Hut Tornado Poison Magic Archer
Goblin Hut P.E.K.K.A Dark Prince
Mega Minion Goblin Hut Tornado Dark Prince Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Hut
Tornado Goblin Hut P.E.K.K.A
Goblin Hut Tornado Dark Prince Poison P.E.K.K.A
Mega Minion Goblin Hut Tornado Dark Prince Magic Archer
Tornado Poison Mega Minion Goblin Hut Dark Prince Magic Archer
P.E.K.K.A Goblin Hut Tornado
Dark Prince Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince P.E.K.K.A
Poison Mega Minion Magic Archer
P.E.K.K.A Goblin Hut Dark Prince
Dark Prince P.E.K.K.A Tornado
P.E.K.K.A Goblin Hut Dark Prince
Poison Goblin Hut Tornado Magic Archer
Dark Prince P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Dark Prince
P.E.K.K.A Mega Minion Goblin Hut Tornado Dark Prince Poison Magic Archer
P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Mega Minion Goblin Hut Dark Prince
P.E.K.K.A Tornado Dark Prince Poison
Dark Prince P.E.K.K.A
Magic Archer
Goblin Hut Mega Minion Tornado Dark Prince Poison P.E.K.K.A Magic Archer
Poison Mega Minion Goblin Hut Dark Prince P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Tornado Magic Archer
Goblin Hut Poison Magic Archer
Dark Prince Poison
Poison Dark Prince Magic Archer
Poison Mega Minion Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado
Tornado Poison
Poison Tornado Dark Prince Magic Archer
Poison Tornado Magic Archer
Poison Goblin Hut Magic Archer
Poison Magic Archer
Goblin Hut Poison Magic Archer
Goblin Hut Poison Magic Archer
Magic Archer Goblin Hut Poison
Tornado Poison
Mega Minion Dark Prince Poison Magic Archer
Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Poison
Tornado Poison Dark Prince Magic Archer
Mega Minion
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado Magic Archer
Mega Minion Goblin Hut Poison
Mega Minion
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Goblin Hut Dark Prince Magic Archer
Poison Mega Minion Tornado Magic Archer
Poison Mega Minion Dark Prince Magic Archer
Poison Magic Archer
Tornado Poison
Mega Minion Dark Prince P.E.K.K.A
Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Dark Prince Magic Archer

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